[V3.5] Patch Notes

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Published on Tuesday, 15 July 2014 11:12
Dear Heroes,
There will be a Game Client Patch v3.5 on Wednesday, 16 July 2014, 0700 hrs - 1159 hrs (GMT +8)
Game Service will be unavailable during this time. Players are advised to logout before this time. 
*Downtime may be extended without prior notice due to unforeseen circumstances.*
New Avatar:
King Crab Tremble
New Avatar:
Artesia Le Fay
 New Avatar:
Merlin Vindicator
 King Crab Trebmble  Artesia Le Fay Merlin Vindicator 
New Avatar:
Olympus Armor Pegasus
New Avatar:
Shark Hunter Poseidon
 New Avatar:
URSA Gauntlet
 Olympus Armor Pegasus  Shark Hunter Poseidon URSA Gauntle  

Version 3.5

+ The purpose of this balance patch is two fold. The first is to bring carries into a more viable role and the second is to make sure that in doing so gank heroes can maintain their effectiveness. The goal in this was rather straight forward.

== General == 

Rift Wars
- Repick cost decreased from 400 to 150

+ In the past we removed a lot of the abilities Neutral creeps had which randomly negatively impact a player as they run by. We removed the Attack Speed slow for this same reason: It did not add anything to the interaction of the camp but made it really annoying to fight.
- Removed the 20% Attack Speed slow from the debuff

Tournament Rules
- Silhouette, Cthulhuphant, Shadowblade, and Riptide are now available in Tournament Rules

- Reverted the Birthday celebrations - Creeps, Kongor, Runes
- Snotter Boss has been removed from Mid Wars again
- Added a new effect for all forms of Splash Damage (Runed Cleaver, Hammerstorm, Maliken, Shadowblade, etc)
- Added new Midas Alt Avatar: Charity
* The Blind Prophet and his Five Disciples know Newerth must be rid of the Seven Deadly Sins, and the only way to counter them is with the Seven Heavenly Virtues. Everyone touched by the war between the Legion and Hellbourne has a stain upon his or her soul, but there are some whose salvation is required to defeat the nefarious Sins. The first is Midas, who has tried for years to atone for his sin of Greed. He has finally achieved redemption, reborn as Charity, the purified version of Midas. He spreads his endless gold with every step and leads the fight against Greed and the Sins.

== Hero Balance == 

+ The interaction with charges and other forms of CC were out of place and so we have adjusted it so that all charges now function the same and the interaction is clean.
- Charges from Legionnaire, Nomad, and Solstice are now broken by stun/immobilize/restrain/sheep

+ Andromeda has always been a high, risk high reward hero. With this change the risk and reward are still high but Andromeda won't be signing her death warrant every time she uses her Void Rip.
- Void Rip: Now grants Andromeda 30/40/50 tapering armor over 6 seconds

Sir Benzington
+ We've evaluated Sir Benzington as being a little too strong in lane. With this change, it will cost him more to use Lance a Long to harass as well as allow his enemies the ability to more effectively stop his escape since he won't travel as far after landing a Joust.
- Lance a Long: Mana Cost increased from 75/80/85/90 to 85/100/115/130
- Joust: Distance traveled after hitting a target decreased from 275 to 175

+ A staff was added to allow more of what we have all come to love about Blacksmith... RNG
- Staff of the Master (SOTM) added: Chaotic Flames
- Chaotic Flames (SOTM): Your auto attacks now have a 10% chance to cast Fireball, Flaming Hammer, or Frenzy
* These abilities do not share cooldowns with your normal abilities

+ Chronos has arguably one of the most powerful and difficult skill sets to deal with. The changes introduced here are to make Chronos less of a threat in lane and make it slightly more difficult for him to land a game changing Chronofield.
- Starting Armor decreased from 3.9 to 2.5
- Starting Strength, Agility, and Intelligence decreased by 1
- Base Attack Damage decreased from 58-64 to 53-59
- Chronofield: Cast range decreased from 500/550/600 to 500
- Chronofield: Cooldown rescaled from 120/110/100 to 120
- Chronofield: Units inside take 25% less damage from anyone outside of the field

+ Chipper is a hero that has always been fun to play and requires more skill to master than most heroes, however Sawblade Showdown was either being used for farming or saved for a team fight. With this change Chipper can find himself using Sawblade Showdown more freely and setting up ganks more often.
- Sawblade Showdown: Cooldown decreased from 65 to 65/55/45

+ Cthulhuphant's aura had become overly frustrating and hard to play around so we decided to give players playing against the phant more options to avoid it.
- Dream of Madness: No longer goes through Magic Immunity
- Dream of Madness: Insanity is now transferrable
- Dream of Madness: Cooldown decreased 32/28/24/16 to 32/30/28/26

+ We wanted to help her early laning phase with this slight tweak.
- Starting Agility increased from 16 to 18

Demented Shaman
+ We found that since Demented Shaman's debuff lasts a long time there should be a way to remove it early.
- Entangle: Now purgable/dispellable

+ We want Draconis to be the go to AOE magic damage carry so we made the following changes:
- Fiery Barrage: Area of Effect increased from 175/200/225/250 aoe to 250
- Cataclysmic Assault: Targets increased from 1/2/3 to 2/3/4

Drunken Master
+ We found Drunken Master to be hitting too high of a threshold in higher levels of TMM and diminishing play-around with Untouchable that said "haha you can't hurt me". These changes are hitting up-time and duration which means Drunken Master must choose wisely when activating Untouchable.
- Untouchable: Cooldown rescaled from 60/45/30 to 50 at all levels
- Untouchable: Duration decreased from 6/8/10 to 5/6/7 seconds
- Alt Avatar voice updated

- Static Grip: Now Immobilizes

+ This will give Ellonia another option of play, granting a powerful AOE stun in team-fights.
- Staff of the Master (SOTM) added: Absolute Zero
- Absolute Zero (SOTM): Upon reaching its final destination the ball fires back towards Ellonia at 3x the speed, casting Flash Freeze on everyone hit

Flint Beastwood
+ A consistency change that aims at making Hollow-point scale properly.
- Hollow-point: Stun duration rescaled from .05/0.1/0.2/0.2 to 0.05/0.1/0.15/0.2

+ Gauntlet now has the option of getting a staff to help his team-fight positioning and initiation.
- Staff of the Master (SOTM) effect added: Gauntlet Blast
- Gauntlet Blast (SOTM): Gauntlet now flies with his fist on the way to the target
- Gauntlet Blast (SOTM): Damage increased from 300/400/500 to 400/500/600
- Gauntlet Blast (SOTM): Cooldown decreased from 80/70/60 to 70/60/50
- Gauntlet Blast (SOTM): Area of Effect increased from 200/225/250 to 300/350/400

+ We wanted to give Glacius' leveling options a little more balance. The following changes were made to his passive to make it more viable:
- Chilling Presence: Now also passively grants 50/100/150/200 max mana to all allies

+ A small Quality of Life change was added to help Gladiator be more useful and more proactive in team fights.
- Call to Arms: Cooldown decreased from 100/90/80 to 60/50/40 seconds

+ These changes further emphasize Grinex's primary focus on early game power.
- Base Attack Damage increased from 51 - 55 to 54 - 58
- Starting Agility increased from 22 to 24
- Shadowstep: Mana Cost decreased from 125 to 100/110/120/130

+ Mighty Swing got a tweak that is aimed at allowing Hammer to be a true threat in clumped up team fights and making a carry option more viable.
- Mighty Swing: Splash Radius rescaled from 175/200/225/250 to 150/200/250/300
- Mighty Swing: Splash Damage increased from 15/30/45/60% to 30/40/50/60%

+ Klanx is an amazing ganker but one of the squishiest heroes in our game. These changes are aimed at making him better in lane and a better overall ganker.
- Lackey: Projectile Speed increased from 900/1000/1100/1200 and to 1200 at all levels
- B.A.N.G: Mana Cost decreased from 80 to 65
- H.A.W.K: Mana Cost decreased from 80 to 65
- Goon Squad: Movement Speed increased from 230/245/260 to 300

+ Myrmidon will now be able to get a little more damage out of Forced Evolution with the Magic Armor debuff lasting longer as well as a slight boost to his laning.
- Armor increased from 1.1 to 1.5
- Wave Form: Magic Armor Debuff Duration increased from 3 to 6 seconds

+ After removing some of Parasite's burst damage, we decided we wanted to focus more on his unique strength of utilizing creeps. At max level you now have regen while you are infesting a creep instead of constant health loss.
- Infest: Attack Speed increased from 15/30/54/60 to 20/40/60/80
- Infest: Damage bonus increased from 1/2/3/4x level to 2/3/4/5x level
- Infest: Health loss rescaled from -3/-2.5/-2/-1.5% to -3/-1.5/0/+1.5% per second

Pollywog Priest
- Tongue Tied: Now Immobilizes

Puppet Master
+ These changes lower Puppet Master's burst potential giving more play around to a very strong hero.
- Whiplash: Critical multiplier decreased from 1.5/1.75/2/2.25 to 1.4/1.6/1.8/2
- Voodoo Puppet: Damage amplification decreased from 1.5/1.7/1.9x to 1.4/1.6/1.8x

+ A straightforward nerf to one of the strongest stuns in the game.
- Staccato: Cooldown increased from 12 to 15 seconds

+ Riptide, as many of you have mentioned, suffered from only being good as a mid laner. We agree that this made him a very situational pickup. With the changes to undertow he now can effectively keep up water in other lanes without having to completely rely on Perfect Storm.
- Undertow: Cooldown decreased from 30/25/20/15 to 25/20/15/10
- Undertow: Duration increased from 8/10/12/14 to 8/12/16/20
- Undertow: Deep Puddle mechanic removed

+ A simple Quality of life change to make his Cosmic Cleave easier to use on the run.
- Cosmic Cleave: Cast Action Time decreased from 300 to 100ms

+ Wards can not be missed uphill, and Electric eye is performing the same task so the following change was made for consistency.
- Electric Eye: Can no longer be missed

+ This change is a slight tweak to her recent rework, allowing her a little more laning capability.
- Attack Range increased from 350 to 400

- Alt Avatar Toxin Ward logic fixed

+ Ganking at early levels on this hero was way too easy. This change allows Solstice to still gank but much more finesse is required.
- Blinding Dash: Cast Range decreased from 1200 to 600/800/1000/1200

Tremble Rework
+ This rework is aimed at reducing his mana costs and increasing his map presence, while at the same time making it less frustrating to play with and against.

+ Dark Swarm now being a toggle will make Tremble a capable farmer and add solid amount of dps to any target he faces. Terror mounds will now be easier to deal with for the enemies, but because you can have more of them and they have a low mana cost you can place them more frequently, making the frustration level on both sides greatly diminished. Impalers changing to a double attack is a directional change that gives tremble some more options in the way of Proc items like Thunderclaw and Brutalizer. Oh and a buffed Boris will increase damage output with Tremble and make him a threat as a ganker once more. YOU ARE NOT PREPARED!
- Starting Agility increased from 18 to 22

- Dark Swarm: Now is a Toggle ability
- Dark Swarm: Costs 15 mana per second it is activated
- Dark Swarm: Deals 30/40/50/60 Physical Damage per second in a 300 radius

- Terror Mounds: Mana Cost decreased from 120 to 50
- Terror Mounds: Cooldown decreased from 60/50/40/30 to 20 seconds at all levels
- Terror Mounds: Max active increased from 2/4/6/8 to 3/6/9/12
- Terror Mounds: No longer invisible
- Terror Mounds: Max Health decreased from 4/4/5/6/ to 4
- Terror Mounds: Gold Bounty decreased from 35/40/45/50 to 25
- Terror Mounds: Duration before mounds heal decreased from 6 to 3 seconds
- Terror Port: Cooldown decreased from 120/100/80/60 to 60 seconds at all levels

- Impalers: Movement Speed Slow rescaled from 10/20/30/40% to 15% at all levels
- Impalers: No longer does bonus damage or heal on the first attack
- Impalers: Bonus 5/10/15/20 Damage removed
- Impalers: Every attack against Enemy Units and Structures now causes a double attack that does 20/25/30/35% of the your Attack Damage

- Hive Mind: Mana Cost decreased from 100/125/150 to 50/75/100
- Hive Mind: Cooldown decreased from 90/75/60 to 60 seconds at all levels
- Boris: Movement Speed increased from 350/375/400 to 400 at all levels
- Boris: Mana Regen increased from 1 to 1.5
- Boris: Base Damage increased from 60/85/110 to 60/90/120
- Impalers (Boris): Movement Speed Slow rescaled from 10/15/20% to 15%

== Item Balance == 

New Item: Veiled Rot
+ This new item has been placed in the game to allow gank heroes and ganking in general to remain a viable strategy. With the increased strength in carries and the items that carries get being cheaper, this will offset some of those buffs and create more action.
- Consumable
- 100 Gold Cost
- 50 Mana Cost
- 75 second Cooldown
- When used, grants unrevealable Invisibility to self. You will be revealed when within 1000 range of a visible enemy hero or a visible enemy tower.
- While within 1000 range of a visible enemy hero or a visible enemy tower, this item cannot be used
- 2 second fade time, 30s duration of Invisibility
- Added to the Supplies Shop

+ With our direction of making some of our items more accessible we decided that the cost of warpcleft was too high.
- Cost decreased from 2100 to 1500 gold
- Attack Speed decreased from 55 to 40

Thunderclaw and Charged Hammer Reworked
+ Thunderclaw and Charged Hammer reworks' purpose is to give players (mainly ranged heroes) a farming tool on par with runed cleaver and increase carry's farm to allow them to peak earlier in the game.

- Components
* Old: War Hammer(1600)+Gloves of the Swift(500)+Recipe(800) = 2900 gold
* New: Warp Cleft(1500)+Recipe(900) = 2400 gold
- Passive Benefits
* Old: 24 damage, 15 attack speed, 150 Damage Chain Lightning (2 additional bounces)
* New: 40 attack speed, 150 Damage Chain Lightning (3 additional bounces)

Charged Hammer
- Recipe cost increased from 400 to 1000 gold
- Bonus Attack Damage removed
- Attack Speed increased from 70 to 80
- Lightning bounces increased from 2 to 6 extra targets

Null Stone Reworked
+ We wanted Null Stone to be more of a defensive mana regen option and capable of competing with it's offensive counterpart Hellflower.
- Recipe cost decreased from 1000 to 0 gold
- Now auto combines and can be disassembled
- Stat Bonus decreased from 15 to 10

Behemoth Heart
+ A tweak to the price allowing it to be purchased slightly earlier in the game.
- Recipe cost decreased from 1200 to 1000 gold

Bound Eye
+ The purpose of this change is to reduce the amount of times players find wards unintentionally due to Eyes large radius.
- Reveal range decreased from 1100 to 900

Frostwolf Skull
+ The cost of FWS was deemed too high for what it was providing.
- Recipe cost decreased from 700 to 300 gold
- Attack Projectile speed increased from 1500 to 2500

Nomes Wisdom
+ This change is to bring Nomes in line with its melee counterpart Abyssal skull.
- Heal increased from 25% to 30% of the Mana Costs of abilities

Runed Cleaver
+ This increase in power is to allow carries to get more farm and reach their potential earlier in the game.
- Increased Splash damage from 40% to 60%

+ These changes are going to push Shieldbreaker to be more about its negative armor effect rather than damage.
- Damage decreased from 40/55/70 to 36/48/60
- Armor Reduction increased from 2/4/6 to 3/5/7

+ Slight adjustment to an undervalued item to bring it more in line with its effective value.
- Recipe cost decreased from 1200 to 1000 gold

Daemonic breastplate
+ Changed to compensate for the change in price of Warpcleft.
- Recipe cost increased from 900 to 1500 gold

Ioyn Stone
+ This change makes it slightly more attractive to supports early in the game, letting you get another small regeneration item early.
- Cost decreased from 300 to 250 gold

Loggers Hatchet
+ This is a quality of life change so people don't have to just drop them on the ground around the map anymore.
- Can be sold, but for 0 gold

Iron Shield
+ Iron Shield was being used by a lot of heroes along with pooled regen to nullify harassment so the following change was made to mitigate that effectiveness.
- Deflection decreased from 20 to 15 for melee

Lex Talionis
+ This item is incredibly good for it's cost, but the activation cost was a bit of a burden for usability.
- Mana Cost from 25 to 10

Blood Chalice
+ These changes were made to Blood Chalice to revert some of it's earlier nerfs. This was done in tangent with the Null Stone change to make sure it would not fall out of favor.
- Cooldown decreased from 35 to 25 seconds
- Mana gained increased from 85 to 100

Void Talisman
+ This change updates Void Talisman to Shrunken Head's standard. Shrunken dispels all Magic effects when it makes you Magic immune, so now Void Talisman dispels you of all Physical effects when it makes you Physical immune.
- Dispels Physical-type effects on use

== New Content == 

- New Vindicator Avatar: Merlin Vindicator
* Merlin is an old man who has practiced magic for a long time, and was an advisor to Maliken before he was corrupted by Sylvia. Merlin left the luxury of the Legion castles to pursue magic research, as he foresaw the crumbling hierarchy of the throne and did not wish to be a part of it. He emerged once more when Jeraziah was ready to take the throne, hoping that the time he spent studying and his years of experience could lead the Legion back to its former glory.

- New Artesia Avatar: Artesia le Fay
* The sorceress known as Artesia le Fay was once a protege of Amiteah the Empath, learning her healing spells and fighting for the survival of Newerth. She envisioned herself standing with Jeraziah, queen to his king, with their offspring carrying the Legion banners forth and driving the Hellbourne back into their pits. But Jeraziah had no love for her. His heart was dedicated to Sol-or so he claimed-and he could not be tempted by her beauty or promises of carnal pleasure. But Artesia le Fey knows the true reason for Jeraziah's rebuff: his secret suspicion that her magic comes not from Sol and the World Tree, but from a much darker place. Her heart blackened by rejection and fury, Artesia le Fey vowed to destroy Jeraziah and his precious god, and when she is done she will throw his royal blade into the Inner Sea, where it will be lost for all of time.

- New Tempest Avatar: Shark Hunter Poseidon
* Who's the most fearsome under the sea? Shark Hunter Poseidon is a strong and intimidating god who frightens his enemies by searching for, killing, and wearing the skin of great white sharks to prove his dominance. By decorating himself in the tanned carcasses of the ocean's fiercest hunters, the surly sea god could just as easily pierce you with his gaze as he could with his trident... Which is also made of sharks.

- New Tremble Avatar: King Crab Tremble
* Legion soldiers take great care when passing through Caldavar on their way south, for fear of running into "The King." Scuttling as fast as infantry can run, and equipped with a large, threatening pincer­­ big enough the cut an armored man in half,­­ King Crab Tremble protects his beaches with help from the watchful eyestalks of his hermit crab flunkies. The collected crushed helmets of soldiers litter the inside of his labyrinthian tunnels, while his minions stay vigilant picking up carcasses and leftover meat for the hive.

- New Plague Rider Avatar: Olympus Armor Pegasus & Bellerophon
* For their stellar service in defending the Legion and defeating creatures both daemon and mythological, Pegasus and Bellerophon have been gifted with enchanted gear and a cloud of Olympus by Zeus himself. The dazzling opalescent armor and weapons instill awe and fear among the daemon ranks, and no enemy can stand before the galloping thundercloud of Olympus and brilliant attacks Pegasus and Bellerophon bring to the battlefield.

- New URSA Corps Gauntlet Avatar: Ussuri (HoN Tour Avatar)
* Ussuri is the youngest member of the URSA Corps, but is outfitted with one of the deceptively strongest bio-suits in the group. After her right arm was left paralyzed in a skirmish for food against nomadic bandits, her only choices were to leave the group or devise a new method of attack, since the corps could not afford injured soldiers. With the help of Kodia, the brilliant URSA mechanic, Ussuri was able to construct a large robotic arm, capable of dishing out extreme amounts of pain. Her spunky attitude has never been stronger, and her thirst for destruction since the incident has only been amplified.

- POGS: Witch Slayer
* The POGS avatar is here. This high definition skin will be released be available via the store, Plinko, or Call to Arms, depending upon the region.

== Bug Fixes and Optimizations == 

- Updated some shaders for new effects and fixed models/effects that did not interact well with Stealth
- Refactored the base.gamemechanics file to be easier to read
- Push to talk keys can now be bound to more keys, such as ctrl
- Corrected some effects to make sure Sheep overrides things correctly

The following charge-like skills no longer have their charge buffs extended for an infinite duration under some rare corner cases
- Nomad's True Strike (W)
- Legionnaire's Terrifying Charge (W)
- Solstice's Blinding Rush & Shadow Dash (Q)
- Rampage's Stampede (Q)

Cast range indicators
- Gemini's Twin Breath (Q) cast range indicator added
- Keeper of the Forest's Animate Forest (W) radius
- Sand Wraith's Deserted (W) radius
- Salomon's Wish for Revenge(Phenomenal Cosmic Powers) radius
- Pearl's Asphyxiate (Q) radius
- Balphagore's Demonic Pathogen (W) radius

- Fixed a bunch of stuck spots

- Fixed a white Icon
- Changed how translated strings are read to fix some issues

- Improved server-side performance for the Alt Avatars
- Updated some effects and sounds

- Demonic Pathogen: Now shows range and radius in tooltip
- Improved server-side performance of Hell on Newerth

- Pilfering: Will no longer be removed by invisibility

- Alt Avatar animations touched up
- Fixed effects persisting incorrectly when sheeped

- Alt Avatar models updated

- Tweaked some effects

- Alt Avatar sounds/effects updated

Drunken Master
- Alt Avatar voice updated

- Alt Avatar Toxin Ward logic fixed

- Alt Avatar shield effect updated

- Tork no longer has missing textures

Forsaken Archer
- Portrait animation updated
- Model updated
- Split Fire effect updated
- Skeletons now correctly deal Magic damage when attacking nonboss units

- Cast indicators for Fire and Ice updated
- Fire and Ice models updated for main hero and Alt Avatars

- Alt Avatars Updated
- Cleaned up the hero.entity scripting

- Shadow Step effects updated

- Lethal Range hover range added when you mouse over the ability

- Galvanize is now non-interrupting

- Malphas passive effect updated in Merrick's Store

Keeper of the Forest
- Root now shows the range in all tooltips correctly

- Alt Avatar models tweaked

- Alchemist's Bones charges sync up correctly between Mimic & real Moira
- Fixed some low quality models

Monkey King
- Improved server-side performance

- Improved server-side performance
- Portrait animation updated

- Health gets adjusted correctly for illusions if the Evolved state (from Forced Evolution) expires.
- Shenlong's hair will no longer vanish if you have Staff of the Master
- Weed Field no longer lingers after Nomad's Edge Counter (R)
- Alt Avatar textures and effects tweaked
- Fixed effects persisting incorrectly when sheeped

- Removing lingering projectiles
- Parasite's visual model should display correctly after coming out of an Infested creep

- Asphyxiate now shows range and radius in the tooltip

- Removed delay on Prison Break sound
- The ol' Ball and Chain tooltip corrected from 1100 to 1135

- Fixed the upgraded attack projectile when you have the Ultimate Avatar

Puppet Master
- Voodoo Puppet no longer transfers damage if it receives 0 damage (e.g. due to skills like Rhapsody's Protective Melody or Pearl's Preservation)
- Voodoo Puppet won't trigger effects unless damage taken is more than 0

- Storm Blades and Electrical Feedback now show the cast range when you hover over the ability

- Mortification now prioritizes enemy heroes before enemy units
- The visual ghosts for Mortification correspond correctly once again to the Revenant player's alt avatar choice

- Staccato state on Rhapsody now expires properly when its target is deleted

- Undertow puddles and Perfect Storm now properly interact with Riptide's In My Element skill on illusions
- Illusions when Perfect Storm is active now inherit his effects

Sand Wraith
- Mirage timer fixed to be accurate

- Salomon will no longer instantly die when his Wish for Revenge form expires while under the effects of Soul Reaper's Withering Presence aura

- Daytime effect updated

Soul Reaper
- Improved server-side performance

- Succubus' Hold server-side performance increased

- Tempest elemental replicates now inherit actions from the original elemental after they split

War Beast
- Fixed effects persisting incorrectly when sheeped

- Booboo now has a 3d portrait

Barbed Armor
- Now properly returns damage against neutrals
*Note that the damage return is nearly 0 because Barbed Armor returns a percentage of post-mitigation damage, but it is the proper amount now

Icon of the Goddess
- Fixed duration of buff to last for the correct 15 seconds instead of the current 10 seconds for assists

Ioyn Stone
- Visual timer displays properly when Ioyn Stone is used on Refreshment Rune (either manually, or by right-clicking the rune)
- Regen and Refresh correctly dispel on non-damaging abilities

Mana Battery
- No longer usable if it has 0 charges

Power Supply
- No longer usable if it has 0 charges

Sacrificial Stone
- Fixing Moira's Mimic giving charges

- Damage reflect will still roll even if the enemy owns a savage mace
- Now reflects properly when crit

UFO Courier
- Tweak to idle animation