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[4.4.5] Patch Note -...

[4.4.5] Patch Note - PBT!

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Published on Thursday, 24 May 2018 13:19
Welcome to Heroes of Newerth
Version 4.4.5 - 24 May 2018






== Public Beta Test (PBT) ==


= Highlights =
- Portal Key, Harkon's Blade, and other items have been re-added to PBT!
- The majority of the hero pool has been re-added to PBT!
* A large portion of these heroes have not received any individualized changes to minimize the environmental differences between PBT & the regular modes of play.
- Approximately 20 heroes have received significant changes.


= General (PBT) =
- All Heroes in this mode now have an in-game summary on the hero pick screen that details significant changes to them (when compared to regular modes of play).


Caldavar (PBT)
- Rune spawn location for the bottom rune has been moved upwards such that it is between the set of ramps in the river.


Golem Bosses
- No longer has the 15-minute restriction for applying the siege-related buff when killing 2 Golem Bosses within 3 minutes of each other.
- Siege-related buff now expires when healing is finished if it is impossible for you to kill another Golem in the next 3 minutes.
* This can happen when the enemy team kills the other Golem or if the other Golem is already dead when you kill yours.
- Adjusted Golem respawn timer to visibly have 8 "pips" instead of 10, 1 for each minute.


Tower Bounty Adjustments
- Killer Bounty decreased from 460/510/560/610 to 300.
- Team Bounty (per player) changed from 150/200/300/350 to 175/225/275/325.
* Total Bounty for the team if a player from your team kills the tower changed from 1060/1310/1760/2010 to 1000/1200/1400/1600.
- Team Bounty (per player) if your ally faction kills the tower changed from 265/325/440/500 to 180/220/260/300.
* Total Bounty for the team if your ally faction kills the tower changed from 1325/1468/1980/2255 to 900/1100/1300/1500.
- Denied Bounty (per player) decreased from 133/163/220/250 to 90/110/130/150.


Other Building Bounty Adjustments
- Melee and Ranged Barracks: Killer Bounty increased from 100 to 200.


= Hero Pool (PBT) =
+ A portion of heroes were re-added to the hero pool.
Moderate or Major Changes:
- Accursed
- Balphagore
- Deadwood
- Ichor
- Madman
- Nomad
- Tremble
- War Beast

Minor changes:
- Salomon
- Swiftblade

No changes
(apart from map-wide/mode-wide changes in PBT). Information for the heroes on this list will not be mentioned in the changelog.
- Aluna
- Amun-Ra
- Arachna
- Blacksmith
- Bramble
- Calamity
- Cthulhuphant
- Dampeer
- Dark Lady
- Deadlift
- Doctor Repulsor
- Draconis
- Electrician
- Ellonia
- Gauntlet
- Gemini
- Gravekeeper
- Grinex
- Keeper of the Forest
- King Klout
- Maliken
- Martyr
- Midas
- Monarch
- Moon Queen
- Night Hound
- Pandamonium
- Parasite
- Prisoner
- Revenant
- Riftwalker
- Riptide
- Shadowblade
- Slither
- Soul Reaper
- Zephyr


= Hero Changes (PBT) =

Accursed
* Strength: 23 + 2.5 per level (Primary)
* Agility: 17 + 1.5 per level
* Intelligence: 21 + 2.0 per level
* Movement Speed: 310
* Attack Range: Melee
* Starting Attack Damage: 55-65
* Starting Armor: 2.0

Cauterize
* Range: 800
* Mana Cost: 50/60/70/80
* Cooldown: 5 seconds

-
Target an enemy to deal 100/150/200/250 Magic Damage to them, and deal 75/100/125/150 Magic Damage to self.

Fire Shield
* Range: 500
* Radius: 700
* Mana Cost: 120
* Cooldown: 10 seconds

-
Activate to remove Debuffs from self and apply a shield for 15 seconds that absorbs up to 100/150/200/250 damage. If the shield hits its limit or if reapplied on a target that still has it, it explodes and deals 100/150/200/250 Magic Damage to nearby enemies within radius.

Sear
- Passively causes your attacks and abilities to apply Sear to enemies for 2.5 seconds, applying a 8/12/16/20% Movement Speed Slow and a 8/12/16/20 Attack Speed Slow. Allies attacking enemies affected by Sear grant them a bonus 15% Movement Speed and 10/20/30/40 Attack Speed for 4.5 seconds.

Flame Consumption
* Cooldown: 60 seconds

-
Activate to remove Debuffs from self, negate Damage, and convert 10/20/30% of the negated Damage to Health gained for 4/5/6 seconds.

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Balphagore
* Strength: 24 + 2.5 per level (Primary)
* Agility: 12 + 1.2 per level
* Intelligence: 26 + 2.6 per level
* Movement Speed: 300
* Attack Range: Melee
* Starting Attack Damage: 55-57
* Starting Armor: 2.52

Tenderizer
* Range: 600
* Radius around Balphagore: 1200
* Mana Cost: 100
* Cooldown: 18/14/10/6 seconds
- Target an ally to heal them, or target an enemy to deal Magic Damage to them for 10/16/22/28 per unit in radius, to a max of 15 units. Max Heal/Magic Damage of 150/240/360/420.

Corpse Conversion
* Range: 800
* Mana Cost: 70/80/90/100
* Cooldown: 18 seconds

- Passively grants you the ability to consume corpses by walking over them. Each corpse heals 10/15/20/25 Health.
- Target an enemy unit or structure to send 2/3/4/5 Minions to attack them for 15 seconds.
- Minions have 250 Health, deal 15/20/25/30 Physical Damage per attack, have 4 Magic Armor, 400 Movement Speed, and an attack cooldown time of 1.25 seconds. They apply a stacking 1/2/3/4% MS Slow on attack, up to 6 stacks.

Butcher's Cloth
* Radius: 900

-
Passively grants 2/3/4/5 Magic Armor to ally units in radius.
- This can be toggled to swap the aura for -2/3/4/5 Magic Armor to nearby enemies

Belly of the Beast
* Radius: 1000
* Mana Cost: 150
* Cooldown: 120/100/80 seconds
- Places buff on Balphagore for 15 seconds. This can be purged.
- Deals Magic Damage to enemies each time they cast a spell, based on 1.25/1.5/1.75x the mana used to cast the spell.
- Leaves a corpse at the feet of the caster.

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Behemoth

Enrage
- No longer has a leap subability.

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Deadwood
* Strength: 25 + 2.7 per level (Primary)
* Agility: 16 + 1.5 per level
* Intelligence: 16 + 1.5 per level
* Movement Speed: 300
* Attack Range: Melee
* Starting Attack Damage: 56-61
* Starting Armor: 2.9

Rotten Grasp
* Range: 1300
* Radius: 200
* Mana Cost: 90/100/110/120
* Cooldown: 13 seconds

- Target a position to apply Rotten Grasp to enemies in the radius after a 2 second delay. Rotten Grasp inflicts 100/150/200/250 Physical Damage over its duration, Immobilizes, and -1/-2/-3/-4 Armor for 1.5/2/2.5/3 seconds.

Uproot
* Range: 500
* Radius: 700
* Mana Cost: 120
* Cooldown: 10 seconds
- Activate to pull a tree from the ground, gaining 15/30/45/60 Damage for 4 attacks.
- While holding a tree, target an enemy unit to throw the tree at it, dealing 60/80/100/120 Physical Damage and applying a 70% Movement Speed Slow for 1.5 seconds. The tree will automatically be used on your final attack if you are still holding it.

Petrified Bark
- Passively gains a 75% Chance to Deflect 30/40/50/60 Physical Damage from incoming autoattacks.

Willowmaker
* Range: 150
* Mana Cost: 75/100/125
* Cooldown: 60/40/20 seconds
- Target an enemy unit to attack them with a 3x Critical Strike and apply a 1.5 second Stun.
- The target will have their passives broken for 5/6/7 seconds.

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Empath

As One
- In addition to its current effects, now grants 40/60/80 Attack Speed.
- Attack Damage bonus changed from 30/60/90 to 40/60/80.
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Engineer

The Keg
- Movement Speed Slow magnitude increased from 20% to 50%.
- Magic Damage reduced from 100/150/200/250 to 80/130/180/230.

Steam Turret
- Targeting Algorithm now defaults into "Hero" mode.
- Engineer can now destroy his own turret by attacking it.

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Forsaken Archer

Skeletal Army
- Now applies a 30% Movement Speed Slow for 4 seconds to enemies hit by the wave.
- Skeletons now die in the proper number of hits from heroes.

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Hammerstorm

Hammer Throw
- No longer applies a Movement Speed Slow.
- Now applies a Stun for 2 seconds instead.

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Hellbringer

Summon Malphas
- Malphas' Base Attack Time reduced from 2.0 to 1.7.
- Malphas no longer has a chance to deal bonus damage and apply a Movement Speed Slow on attack.
- Malphas now passively deals 20/40/60 Superior Magic Damage per second to nearby enemies.

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Ichor
* Strength: 26 + 3.2 per level (Primary)
* Agility: 20 + 1 per level
* Intelligence: 24 + 1.5 per level
* Movement Speed: 310
* Attack Range: 150
* Starting Attack Damage: 45-51
* Base Armor: 4.1

Whiplash
* Range: 700
* Radius: 150
* Health Cost: 60/70/80/90
* Cooldown: 3 seconds
- Target an area to deal 60/80/100/120 Magic Damage and apply a stacking 6/8/10/12% Movement Speed Slow to enemies in it for 6 seconds. Ichor is healed for 60/70/80/90 Health if at least 1 enemy is hit. Slow stacks up to 8 times.
* Health Cost is taken as non-lethal True Damage.

Blood Bubble
* Radius: 300
* Health Cost: 80/100/120/140
* Cooldown: 9/8/7/6 seconds

-
Upon use begins growing a bubble which explodes after a 1.5 second delay, dispelling debuffs from self and dealing 70/140/210/280 Magic Damage to enemies within 300 range.
* Health Cost is taken as non-lethal True Damage.

Saint's Blood
- Passively reduces any damage instance equal to or above 50 by 10/15/20/25%.
* Damage is reduced before any mitigation effects.

Mitosis
* Radius: 800
* Mana Cost: 150/200/250
* Cooldown: 100/90/80 seconds
- Shoots a projectile towards every ally hero within radius which applies Mitosis to them for up to 30 seconds.
- Allies with Mitosis gain the current level of Saint's Blood and will replicate your ability casts provided they are within range, dealing 40/50/60% of damage.

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Madman
* Strength: 16 + 2 per level
* Agility: 14 + 3.0 per level (Primary)
* Intelligence: 15 + 1.8 per level
* Movement Speed: 290
* Attack Range: Melee
* Starting Attack Damage: 50-60
* Starting Armor: 1.33

Stalk
* Radius: 175
* Mana Cost: 60
* Cooldown: 12/10/8/6 seconds
- Activate to gain Stalk for 4 seconds.
- Stalk grants you Stealth with a 0.25 second fade time and Haste. While Stalk is active, you deal 60/80/100/120 Magic Damage to any enemy you pass through.


Barrel Roll
* Radius: 350
* Mana Cost: 50/60/70/80
* Cooldown: 10 seconds
- Activate to disjoint projectiles and become Invulnerable for 0.2 seconds.
- Enemies in the area suffer -2/-3/-4/-5 Armor and receive a 30/40/50/60% Movement Speed Slow for 3.5 seconds.


Gash
* Cooldown: 8/6/4/2 seconds

-
When off cooldown, your next attack deals a 1.5x Critical Strike and puts this skill on cooldown.


Berserk
* Mana Cost: 80
* Radius: 400
* Cooldown: 100/80/60 seconds
- Activate to channel for up to 3/4/5 seconds. Madman is Stealthed and CC immune during this time.
- While channeling, Madman auto-attacks all nearby enemy heroes once per second.

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Nomad
* Strength: 18 + 1.5 per level
* Agility: 22 + 2.8 per level (Primary)
* Intelligence: 20 + 2.0 per level
* Movement Speed: 295
* Attack Range: Melee
* Starting Attack Damage: 54-62
* Starting Armor: 2.5

Sandstorm
* Mana Cost: 120
* Cooldown: 60/45/30/15 seconds

- Activate to envelop the Nomad in a Sandstorm for 4 seconds, gaining 8/12/16/20% Movement Speed and Unrevealable Stealth with a 0.5 second fade time. This effect cannot be dispelled.
- Nomad does not reveal himself while attacking.

Mirage Strike
* Range: 550
* Mana Cost: 90
* Cooldown: 16/14/12/10 seconds
- Grants True Strike and Mirage Strike. Target an enemy to have you or an illusion charge at it.
- True Strike deals 80/120/160/200 bonus Physical Damage on impact and grants 20/40/60/80 Attack Speed for 3 seconds.
- Mirage Strike deals 60/80/100/120 bonus Physical Damage and grants you Stealth for 3 seconds.

Wanderer
- Passively gains 5 charges per second, up to a max of 100 charges.
- When you have at least 20 charges, grants attacks bonus critical hit damage based on charges, up to a max of a 1.4/1.6/1.8/2x crit.
- Consumes charges in the process.
- When not visible to the enemy team, you gain 4/8/12/16% Movement Speed and your charge gain rate is increased to 40 charges per second.
- Only consumes half the charges when attacking non-hero units.
- Illusions will inherit your current amount of charges.

Edge Counter
* Range: 1000
* Radius: 200
* Mana Cost: 100/125/150
* Cooldown: 60/50/40 seconds
- On activation, enters a 1 second state of ascension. If struck by an attack or spell during this state, the Nomad counterattacks with a massive shockwave, inflicting 2/2.5/3 seconds Stun and 200/310/420 Magic Damage.
- Dispels Stuns and debuffs when the shockwave is released.

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Nymphora

Grace of the Nymph
- Mana Cost reduced from 20/30/40/50 to 10/20/30/40.


Nature's Offense
- No longer has a cast time.

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Pestilence

Flight
- Cooldown decreased from 14 seconds to 10 seconds.
- The full cooldown of the skill now starts after the Movement Speed bonus state expires.
- The leap portion of the ability goes on a 3 second cooldown while receiving damage from a player-controlled source.

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Salomon
* Strength: 22+ 3.0 per level (Primary)
* Agility: 16 + 2.3 per level
* Intelligence: 18 + 1.6 per level
* Movement Speed: 300
* Attack Range: Melee
* Starting Attack Damage: 52-60
* Starting Armor: 2.0

Wish for Power
* Mana Cost: 70/80/90/100
* Cooldown: 20 seconds
- Activate to summon 8 Orbs of Power that rotate around Salomon, dealing 30/40/50/60 Magic Damage per second for up to 10 seconds.
- If the orbs collide with an enemy hero, they will explode, dealing 15/30/45/60 Magic Damage per Orb for a max of 120/240/360/480 Magic Damage.

Avenging Leap
* Range: 450
* Mana Cost: 50
* Cooldown: 20 seconds
- Target an enemy to leap to it, dealing 40/80/120/160 Magic Damage and applying a 20% Movement Speed Slow for 1.5/2/2.5/3 seconds.

Wish for Wealth
* Range: 600
* Cooldown: 60 seconds
- Passively grants 5/10/15/20 bonus Gold for every enemy non-hero, non-boss unit you kill.
- Activate to transmute a non-hero unit and grant a bonus 30/60/90/120 Gold.

Wish for Revenge
* Mana Cost: 50/100/150
* Cooldown: 80/70/60 seconds
- Activate to transform you into an avatar for 30 seconds.
- Avatar form gains a bonus 40/60/80 Health Regeneration, 4/8/12 Mana Regeneration.
- The cooldowns of Wish for Power and Avenging Leap lowered to 5 seconds for the duration.

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Swiftblade
* Strength: 20 + 2.2 per level
* Agility: 26 + 2.5 per level (Primary)
* Intelligence: 15 + 1.5 per level
* Movement Speed: 295
* Attack Range: Melee
* Starting Attack Damage: 48-52
* Starting Armor: 4.0

Blade Frenzy
* Radius: 250
* Mana Cost: 120/110/100/90
* Cooldown: 30/25/20/15 seconds
- Activate to enter Blade Frenzy for 5 seconds, dealing 80/100/120/140 Magic Damage per second to nearby enemies.
- Dispels buffs, debuffs, grants Magic Immunity, and lowers attack damage for self by 50% for the duration.

Counter Attack
* Cooldown: 10/8/6/4 seconds

-
Passively gives a 40% chance to counter-attack if attacker is an enemy hero.

Way of the Sword
- Passively grants a 15/20/25/30% chance of dealing 1.75x Critical Strike

Swift Slashes
* Range: 400
* Radius: 400
* Mana Cost: 200/275/350
* Cooldown: 120/100/80 seconds
- Target an enemy unit to apply a Mini-Stun and Swift Slash it, becoming invulnerable and dealing 200 Physical Damage and teleporting to it. Randomly Swift Slashes to a total of 3/6/9 targets. Regular autoattack instances can trigger while Swift Slashing.

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Tremble
* Strength: 17 + 2.0 per level
* Agility: 18 + 2.5 per level (Primary)
* Intelligence: 18 + 2.0 per level
* Movement Speed: 280
* Attack Range: Melee
* Starting Attack Damage: 50-56
* Starting Armor: 2.2

Dark Swarm
* Range: 600
* Radius: 300
* Mana Cost: 90/100/110/120
* Cooldown: 12 seconds
- Upon use summons a swarm of bugs for 5 seconds. Enemies within the swarm take 30/50/70/90 Physical Damage per second, while Tremble gains 50% Evasion for the duration.
- Deals half damage to structures.

Terror Mound
* Range: 1000
* Radius: 400
* Mana Cost: 50
* Cooldown: 0 seconds
- Target a location to build an invulnerable Terror Mound there.
- While in the Terror Mounds, you gain 10/20/30/40% Movement Speed, 2/4/6/8 Health Regeneration, Unitwalking, and Stealth with a 2 second fade time.
- Maximum of 3/6/9/12 Terror Mounds.
- Has 2 charges with a 30 second refresh time.

Impalers
- Passively applies -3/-4/-5/-6 Armor and a 15/20/25/30% MS Slow to enemy units and structures on attack

Insect Sting
* Range: 500
* Mana Cost: 125/175/250
* Cooldown: 80/70/60 seconds
- Hurls Shudder at target unit. Upon impact, applies Insect Sting for 1.5 seconds and spawns Shudder.
- Shudder's attacks deal 50/90/130 Physical Damage and re-apply Insect Sting for 1.5 seconds. Shudder lasts until it attacks 8 times or 15 seconds. Deals half damage to structures.
- Shudder has an attack cooldown of 1 second, max movement speed, and is killed when attacked 4 times. Target is Sighted and Revealed while Shudder is alive.
- Insect Sting: 30/45/60% Movement Speed Slow, 30/45/60 Attack Speed Slow, Restrained.

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War Beast
* Strength: 15 + 1.5 per level
* Agility: 24 + 3.0 per level (Primary)
* Intelligence: 15 + 1.6 per level
* Movement Speed: 305
* Attack Range: Melee
* Starting Attack Damage: 61-66
* Starting Armor: 4

Hellhounds
* Mana Cost: 100
* Cooldown: 30 seconds
- Activate to summon 2 Hellhounds.
- Hellhounds have 400 Health, deal 15/25/35/45 Damage, 2 Armor, and have a 30% chance to Critical Strike for 1.2/1.4/1.6/1.8x damage.

Battle Cry
* Mana Cost: 40
* Cooldown 60/50/40/30 seconds
- Activate to receive 15/30/45/60 bonus Attack Speed and 20 extra Attack Speed for each other unit under your control for 12 seconds.
- All of the non-hero units you control receive 10/15/20/25 bonus Attack Speed instead.

Primal Bloodthirst
* Radius: 650

-
Passively grants Melee allies within range 15/20/25/30% Lifesteal and Ranged allies 2.5/5/7.5/10% Lifesteal.
- Can be switched between hero-only and normal mode.

Metamorphosis
* Mana Cost: 50
* Cooldown 140/120/100 seconds

-
Activate to transform for 20 seconds.
- Activated form reduces your base attack time from 1.7 to 1.4 seconds, grants a 40% 1.6/1.8/2x critical strike chance, 100/200/300 bonus Health, 1000 sight range at night, unitwalking, and increases Movement Speed of self and all units you control by 20/40/60%.

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Wretched Hag

Bat Blast
- Damage type changed from True to Superior Magic.
- Damage increased from 300/400/500 to 300/450/600.

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