New Hero Spotlight: Solstice

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Published on Tuesday, 02 October 2012 11:08

New Hero:

solstice

Solstice

Among the tribes of the moon, there lives an elite caste of warriors. Like Krixi, the Moon Queen, these women draw their power from the rays of Lunari. As children of the Moon Goddess, the rays of Sol burn their flesh, forcing them to construct a vessel to channel Lunari's might during the day. The magicks used were so potent that only a chosen warrior, born in perfect balance between light and darkness, could harness its vast power by being forever bonded to her armor. In the night, the chosen can retake her true form and strike from the shadows, free from her confining shell. Be it through strength by day or stealth by night, Solstice, the Lady of Lunari, stands ready to show her enemies what power truly is.

 

 

 

Ability 1: Binding Dash

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Activiation: Target a enemy hero to charge at it with bonus 350 Movement Speed.

Daytime: Charging grants 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor which lingers for 3 seconds. Upon reaching target, deals 60 / 120 / 180 / 240 Magic Damage and applies a 1.5 second stun.
Nighttime: Charging grants Stealth. Upon reaching target, deals 50 / 100 / 150 / 200 Magic Damage and applies an attack speed buff and a 35% Movespeed Slow 3 Seconds. Grants your next 3 attacks bonus 150 / 200 / 250 / 300 Attack Speed.

 

Ability 2: Shining Rays

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Activation: Solstice calls upon the stars and reveals an area, dealing damage to enemies or empowering himself.

 

Ability 3: Graceful Strikes

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Passive Skill: Periodically causes attacks to deal bonus damage and lifesteal.

 

Ability 4: Pure Light

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Solstice basks in glory of the sun or moon charging up a powerful beam.

 

Activiation: Target an area to begin a 3 second channel with a 200-1400 range. Once you begin the channel you may press your ult again to release the effect. Pure Light does more damage and affects a larger radius the longer channeled.

 

Daytime Once released does 200-400 / 300-600 / 400-800 AOE Magic Damage that applies a 50% Tapering Slow for 6 Seconds.
Nighttime Once released does 200-400 / 300-600 / 400-800 AOE Magic Damage that applies a 1.5 Second Fear.

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