[V2.6.0] 16 May 2012: Bringing you the long-awaited MID WARS!

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Published on Tuesday, 15 May 2012 15:56

Dear Heroes,

There will be a Game Client Patch v2.6.0 on 16th May 2012, 0700 hrs - 1200 hrs (GMT +8).
Game Service will be unavailable during this time. Players are advised to logout before this time.
*Downtime may be extended without prior notice due to unforeseen circumstances.*

New Hero: Riftwalker
Read Rift Walker's Hero Spotlight here!

rift walker

And it comes with a free avatar: Elder Riftwalker

rift walker avatar

New Avatar: Steampunk Electrician

steampunk avatar

New Avatar: Minotaur Behemoth
(Scheduled to be released on 18th May 2012)

behemoth avatar

Instructions to Update:

- Players who have patched through Garena Messenger may continue to do so to update their client.
- Players who have patched through the game client will be prompted with a message to update client upon log-in. Click Yes and the game will be updated automatically.
* In case the update message does not appear, hit Ctrl+F8 and type enter Upd_checkforupdates 1


 - Changing Windows Compatibility Mode.
* Select Windows 95 compatibility mode in order to update (de-select it after the updating process has finished):
1. Right-click the icon for the program
2. Click Properties
3. Click the Compatibility tab.
4. Set Compatibility mode to "Windows 95"
5. Click Apply and OK. Open the task manager and make sure no other instance of HoN is running. If there is, kill it by selecting hon.exe and click on "End Process". Run HoN as an Administrator and install it directly into your HDD's root (e.g. C:\).

- Changing your Graphic Driver temporarily.

Upon launching the game, go to Settings Graphics, select·"OpenGL"and try patching again. Revert it back to "DirectX" when the patch is complete.


Version 2.6.0

== Shop & Courier Changes ==

Intelligent Item Combining added
When you buy a recipe item via right-clicking on it or the "purchase remaining components" button, it will now intelligently combine as it's being purchased
Example: Your inventory has 5 Minor Totems and Marchers. You right click on Ghost Marchers and now haveGhost Marchers in your inventory. Before, you would still have Marchers in your inventory and now have 2Punchdagger in your stash

When you buy a Frostwolf Skull or Geometer's Bane via right-clicking on it or the "purchase remaining components" button and have a Frostburn, it won't buy the IcebrandFirebrand anymore
This was done because Frostburn can be disassembled and the IcebrandFirebrand modifiers do not stack

Items now combine across both your inventory and stash
When you buy a recipe item via right-clicking on it or the "purchase remaining components" button, it will now look for recipe combinations in both your inventory and stash (if you have access to it)
Example: Your inventory has 5 Minor Totems and Marchers with one Punchdagger in your stash. You right click on Ghost Marchers and now have Ghost Marchers in your inventory. Before, you would still have Marchers in your inventory and 2 Punchdaggers in your stash

Courier Item Combining improved significantly
When a courier delivers items, it now intelligently combines them as they're being delivered
Example: Your inventory has 5 Minor Totems and Marchers. The courier delivers you 2 Punchdaggers and you now have Ghost Marchers in your inventory. Before, you would still have Marchers in your inventory and the courier would still have the 2 Punchdaggers

Item sellback enabled for newly purchased recipe items
When a recipe item combines, it inherits the oldest purchase time of its components, so that you can still sell it for full value after combining. As with other items, the "recently purchased" flag goes away if the owner dies or if the item is used
Example: If you buy Ghost Marchers all at once, you can sell it back in full for 15 seconds
Example: If you have Marchers in your inventory for 30 seconds, then upgrade to Ghost Marchers, you cannot sell it back for full since the Marchers are the oldest component and they passed the 15 second window

== New Map & Mode: Mid Wars ==

Introducing the new risk-free way to play Heroes of Newerth -- Mid Wars! The direct result of feedback and input from the HoN community, Mid Wars takes the most exciting pieces of the HoN experience and distills them into pure unadulterated fun. Featuring its own standardized rule-set, exclusive Matchmaking system, and an all new map, Mid Wars brings you everything that you know and love about HoN and improves the formula with a casual, arcade style experience second to none. Make no mistake, we think Mid Wars is one of the best maps we have ever made and we're honored to unleash it today for all of Newerth to enjoy

Hand-crafted Map that keeps the action centralized. Map features include:
New art and style! Welcome to the Jungle!
New paths created
Bases redesigned
Fountains moved away from the bases
Teleporters added to quickly drop you back into the action!
One Neutral Spawn
One Powerup Spawn
Kongor removed

Custom made ruleset designed around fast paced action. New rules include:
Base bounty for killing a hero increased from 200 to 400 gold
Bounty per level and bounty per streak increased from 5 to 10 gold and 50 to 100 gold respectively
Respawn time lowered from 4 seconds per level to 600 milliseconds per level
Gold loss on death removed
Fountain regeneration increased from 4% to 10% of your max health a second
Lingering fountain regeneration removed
Experience table changed so leveling happens faster
Experience range increased from 1000 to 1300
Grave Locket and Sacrificial Stone do not reduce your death time on this map
Creeps will upgrade themselves every 3 minutes instead of every 7
Siege creeps will spawn every 3 waves instead of every 5
Both teams start with a Flying Courier
Duplicate Heroes disabled
Buybacks disabled

New picking mode to match the quick action ingame. How the mode works:
10 seconds of wait time when the game starts
20 seconds for 3 Blind Bans per team
Blind Ban: Blue and Pink players pick 3 heroes that they want to ban. These bans are hidden from the enemy team until the time is up or all bans are used, whichever comes first. Then all bans are revealed. Both teams can ban the same heroes and 'stack' bans. Choose Wisely!
10 seconds of wait time before Picks
40 seconds of normal All-Pick

Main Base structures rescaled and redesigned for the Mode
Regen increased from 3 to 105. Regen is disabled for 10 seconds when damage is taken
Health lowered from 4250 to 3500

Zorgath and his creation Transmutanstein return to the map
Both have had their stats and damage increased significantly. They should pose much more of a challenge now!
Both now have correct sounds when they attack or die
Zorgath now drops a new Tablet: The Tablet of Power
Tablet of Power grants the powers of all 5 other Tablets combined!
You get 2 Illusions, then all 3 get Double Damage, Haste, Regeneration, and Invisibility.
Tablet of Power can be bottled
Transmutanstein now drops two redesigned Tokens of Sight
Only the team that kills Transmutanstein can see the Tokens of Sight
When used, grants you a buff that gives 900 radius Clearvision and Truevision
Clearvision lets you see over trees and cliffs
Truevision lets you see invisible units such as wards or heroes like Night Hound

Mid Wars added to Matchmaking
Can only play Normal mode with Blind Ban in Matchmaking
Victory will be rewarded with 8 Silver Coins. Defeat gets 6 Silver Coins.
Bonuses such as Wards Placed, Total Assists, Social Bonus, or Consecutive Bonus are not enabled for Mid Wars
Stats are not recorded for this mode other than the "Games Played" and "Leaves"
Mid Wars Match Awards have been added!
Hosting a Public Game of Mid Wars has a number of options automatically disabled to preserve the hand crafted Mid Wars experience

== Interface Updated Significantly ==

The Background has been completely redone with 3D animated models and better effects!
New HoNiversary logo added -- Happy 2 Year Anniversary!

Improved resource unloading across the whole UI
Reduced RAM usage slightly through sound and texture improvements
Improved match stats screen reliability and performance
Improved create game screen reliability and performance
Switching languages now prompts you to restart

Fixed the ingame shop so if you have it open and move into range of the Outpost or Observatory, it switches to those shops
Fixed some clicking and highlighting issues on the news panel
Fixed hero and avatar lists in the Goblin Store to scroll to the most recent item by default
Fixed bottom center mana/health bars lerping behaviour
Fixed health/mana regen formatting across all health bars
Fixed Game Menu Options selection sometimes not opening the Options panel
Fixed weather dropdown not displaying anything until an option was selected
Fixed chain sparks not always working (Thanks to Elkano)
Fixed a rare issue where the matchmaking loading screen could persist ingame
Fixed loading percent when reconnecting to a game
Fixed the portait glow showing at wrong time
Fixed alt avatar previews vanishing when opening them a second time
Fixed many console errors (and what caused them)

== Chatserver Updated ==

You will have to patch to reconnect to the chatserver
Increased the max players per channel from 200 to 250
Numerous enhancements to improve stability and reduce outages
Fixed a bug that was causing players to receive notifications that HoNTV streams were active even though the stream wasn't active

== New Content ==

Added new Early Access Hero: Riftwalker
Added new Early Access Alt Avatar: Elder Riftwalker
The Riftwalker is a unique hero that can initiate on an enemy team without the assistance of a Portal Key. Both inside and outside of a teamfight, the rest of Riftwalker's abilities give her great utility in a supporting role.

Added new Electrician Alt Avatar: Steampunk Electrician
Added new Taunt: Kongor Taunt
Added new Courier: Kongor Kourier

Artillery is no longer an Early Access hero

The sun now moves across the skies of Forests of Caldavar, changing the shadows, water reflection, and lighting angles
The water flowing through the Forests of Caldavar has been updated and remodeled

== Optimizations & Bug Fixes ==

Optimizations for rendering of many ground sprites and 3D animated models
Optimized the announcer pack sounds to use less memory
Fixed many missing strings for Alt Avatars

The following items were fixed so toggling them will no longer break stealth:
Abyssal Skull
Mock of Brilliance
Nome's Wisdom
Refreshing Ornament
Ring of the Teacher

Plated Greaves
Now applies to Booboo correctly

Arachna Spider fixed so it no longer loses sight of the target
Artillery Artillery Barrage state hidden while being pushed back
Blitz : Lightning Shackles now has an AoE indicator when you hover over an enemy unit with it
Berzerker : Chain Spike effects fixed when he stands still after using it
Woolly Cthulhuphant : Attack Animation smoothed out
Draconis: Blazing Flight fixed to always do the proper damage
Electrician : Electric Shield fixed so its visual effects does not proc off of allied spells
Geomancer : Dig stutter bug fixed
Gunblade : Demonic Shield fixed so its visual effects does not proc off of allied spells
War Beast Hellhounds' attack point lowered from 0.75 seconds to 0.75/0.7/0.65/0.6 seconds so the enemy can't outrun a mid-swing attack


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