Patch 2.2.3 On 19 Oct

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Published on Tuesday, 18 October 2011 12:31

New Gold Collection Avatar:

Gladius Beardicus


Click HERE To View Video

He will only be available for one week, so don't miss your chance to get him

What is going to happen on 19 Oct:

When you log in Garena Heroes of Newerth, a message will popup and ask you to update your HoN. Click Yes and the game will be updated automatically.

In case the update message does not appear, hit Ctrl+F8 and type the command 
Upd_checkforupdates 1


Expected Server Down Time:

7:00AM to 9:59AM, GMT+8, 19 Oct 2011


Full Change Log:

Version 2.2.3


- When night to day or day to night transitions occur in game, the game will now play a sound to indicate the transition
* A rooster crows for the night to day transition, and a wolf howls for the day to night transition

- Teleporting states in grimms now persist after death (So if you click it and die your body will go over as the effects show)
- Fixed courier upgrading not counting for GPM calculations
- UI script environment stack overflow is no longer a fatal error
- Updated the Herodex to not be broken
- Fixed Geomancer and Cthulhuphant icons
- Fixed up Logger's Hatchet sounds

- Added a Gold Collection Alt Avatar: Gladius Beardicus
* He will only be available for one week, so don't miss your chance to get him


== Heroes and Items ==

Portal Key
- Removed minrange of 200

- Fixed his Path of Destruction so that the meteor heals himself if he is magic immune

- Now doesn't teleport to (0,0) if the target she's inside gets deleted instead of killed/dying regularly
- Prevents silly things like Vindicator's aura from silencing her if she pops out of a hero

Monarch_20_20 Monarch
- Moved to Legion

Monkey King
- Fixed his Illusive Dash's state expiration so it won't displace Monkey King with the second dash if Monkey King is invulnerable at the time the state expires.
- Also optimized the stun-check tag

Night Hound
- Made his ultimate toggle-able so the player can creep pull and neutral without any tedious spam-clicking

- Fixed an issue where Mirage Strike was checking for the wrong target for invulnerability
- Fixed Mirage Strike so that the illusion dies after 0.5s (via the death state) when the proxy_entity dies (the thing that the illusion is attacking) rather than lingering for ~3 seconds standing still & doing nothing.
- Fixed True Strike and Mirage Strike so they don't play through fog

- Fixed an onframe-infest bug so the Infested target dies properly if the Infest projectile impacts on the same frame as Parasite's death

Plague Rider
- Added a visual AoE indicator to Contagion upon hovering the cast cursor over the target

Sand Wraith
- Optimized Desert's Curse
- Fixed a small issue so that the illusion dies properly if the target the illusion was attacking gets deleted
- Readjusted values on Mirage so they match the new illusion lifetimes (4/4.5/5 seconds)

== Tooltip fixes==

- (Bombardier) Sticky bomb deals magic damage
- (Bombardier) Bombard deals magic damage
- (Electrician) Cleansing shock deals true damage to summons
- (Fayde) Burning Shadows deals magic damage
- (Ra) Ashes to Ashes deals magic damage
- (Puzzlebox Mauler) Last Stand deals true damage