Patch on 7th Oct

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Published on Thursday, 06 October 2011 12:17


New Hero Avatar:


Magus Bane

Change Log:


Added Vietnamese Language Support. Vietnamese players can choose their own language in game!

- Fixed the game crashing when you hit the Disconnect button

- Fixed Replays

Version 2.2.1
- Fixed the Forsaken Archer bugs

Version 2.2.0

- Fixed problems caused by using child interfaces in overlays
- Fixed two different server crashes
- Fixed consecutive bonuses not falling off
- Post-Game Chat Channels will no longer display the option to add the channel to the auto-join channel list
- News has new countdown timer system
- Fixed a bug where some of the midbar icons would be grayed out after playing a Matchmaking game

- You can no longer bottle or touch a rune that's been deleted
* This fixes double bottling a rune if you get it on the same frame as someone else
- Hellbourne ranged creep sounds updated
- Possibly fixed rune pickups not being announced occasionally
- Shop item cooldowns are now only updated once per second
- Don't send game data to players that haven't loaded the world yet. This fixes crashes when reconnecting
- You can no longer call kick votes on yourself
- Kick votes on an AFK player will now be AFK kick votes
- Fix crash when checking item ownership if an item had no owner
- Fixed logic used to determine killer of a hero when a non-hero gets the last hit

- New last hit detection method
* Damage done in one frame is now applied in a random order. The damage that ends up killing the unit is now credited for the kill

- Old last hit detection method:
* Damage is done at once. If the unit died, use a weighted random system to determine which damage source gets credit for the kill

Two scenarios for this:
- 50 HP creep takes 20 damage from player A and 60 damage from player B
* Old method: Player A has 25% chance of getting the kill, player B has 75% chance
* New method: Player B always gets the kill

- 50 HP creep takes 60 damage from player A and 440 damage from player B
* Old method: Player A has 12% chance of getting the kill, player B has 88% chance of getting the kill
* New method: Both players have a 50% chance of getting the kill

- Kongor instantly kills Illusions he attacks
- Kongor now stops getting stronger at the 1 hour mark, increased from 45 minutes
* This means Kongor at the 60 minute mark has 120 charges of his growth buff, up from the old cap of 90 at 45 minutes
- Kongor Armor from the growth buff doubled from .05 to .1 Armor per charge
- Scaling damage for the stomp does twice as much damage to non-Heroes & the stomp damage increases by 1 damage per charge of his growth buff
* Starting damage of the stomp is 70 Magic Damage against Heroes
- Kongor can no longer have his Armor reduced by any ability or item
* Abilities like Pestilence's Swarm still can be cast on him and give vision, but do not reduce his Armor

== Items ==

- Health Potions can now be bought here
- Mana Potions can now be bought here

Frostwolf's Skull
- Ranged Heroes now apply a 20% Movespeed Slow
* Melee Heroes still apply a 30% Movespeed Slow
- Stats changed from 25 Strength, 25 Agility, 25 Intelligence to 30 Strength, 15 Agility, 15 Intelligence

Tablet of Command
- Manacost increased from 25 to 50
- Cooldown increased from 16 to 20 seconds

Sol's Bulwark
- Recipe cost increased from 700 to 900

Daemonic Breastplate
- Recipe cost decreased from 1100 to 900

Runed Cleaver
- Damage increased from 55 to 60
- Cooldown to kill a tree lowered from 15 to 5 seconds

== Heroes ==

- Added a new Alt Avatar: Magus Bane

All Melee Heroes
- Base health regeneration increased from 0.25 to 1.25 health per second

- Harden Carapace duration changed from 3 to 2/3/4/5 seconds

- Spine Burst bonus Physical Damage per stack lowered from 30 to 25
- Restless passively increases the bonus Physical Damage of Spine Burst by 5 per level
- Back angles and Side angles increased by 5% each (so 20% more area covered)

- Fissure duration changed from 8 to 5/6/7/8 seconds
- Enrage cooldown lowered from 7 to 7/6/5/4 seconds

- Time Leap manacost lowered from 135 to 120
- Chronofield now gives vision and reveals in and around the area

- Mortifying Presence can now be toggled
- Fixed his Trample projectile so it gets killed properly if he isn't bound to it

- Cadaver Armor Strength gain radius increased from 400 to 1150 units

- Reflection's Clearvision radius changed from 1200 to 800/1000/1200
- Burning Shadows stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 seconds

- Flare Movespeed slow from 14/20/26/32% to 14/18/22/26%

Forsaken Archer
- Piercing Arrows now leaves behind an Illusion that channels for you
* Can still be interrupted by stunning the illusion
- Piercing Arrows Magic Damage per arrow reduced from 75/150/225 to 75/125/175

- Crystal Field Magic Damage from 250/350/450 to 300/450/600

- Mighty Swing area from 175 to 175/200/225/250
- Mighty Swing splash from 12.5/25/37.5/50% to 15/30/45/60%

- Death Boil*s first tick now starts at 5 damage instead of 10
* Final Magic Damage lowered from 150/210/280/360 to 125/180/245/320

- Starting Armor reduced from 3.1 to 2.1
- Splash Physical Damage reduced from 30/50/70/90 to 20/40/60/80 on both inner and outer radius

Night Hound
- Base Intelligence increased from 14 to 16

- Fixed Mirage Strike not playing the sound for the enemy

Plague Rider
- Movespeed reduced from 320 to 315
- Cursed shield Armor lowered from 3/6/9/12 to 2/4/6/8
- Cursed Shield no longer applies a Movespeed Slow, just Attackspeed
- Cursed Shield now applies to all attacks, not just Melee

- Electric Jolt manacost changed from 95/105/135/160 to 100/120/140/160

- When the duration ends on Defile it will now remove 1 charge instead of expiring
* Attacking removes the charge that has the least time left

- Effects for the Dance Floor now only play on Heroes
- Dance Floor now does half damage/heal to creeps

Sand Wraith
- Mirage duration from 5/6/7 to 4/4.5/5 seconds
- Mirage cooldown from 120 to 120/100/80 seconds
- Desert's Curse manacost from 130/140/150/160 to 120
- Desert's Curse Movespeed Slow/Speed from 5/9/14/18% to 8/12/16/20%

- Base Damage adjusted from 45-59 to 50-54
- Vanish cooldown from 24/18/12/6 to 15/12/9/6
- Electric Eyes no longer give experience to enemies who kill them
* They still give gold
- The Detonate ability on Electric Eyes moved from Q to E

- Can no longer grapple to a tree or swap to illusion while immobilized
- Relentless Salvo cooldown from 9/7/5/3 to 10/8/6/4 seconds
- Shadow cooldown changed from 120/105/90 to 120/110/100 seconds

- Succubus' Hold now reveals and gives clearvision around the target (300 AoE) with 1 second linger after the channel ends

- Finally allowed Swiftblade to use Portal Key while Swift Slashing!

- Elemental manacost from 170 to 180
- Glacial Blasts manacost from 110/130/150/160 to 100/120/140/160

- Chain Reaction AoE from 225 to 150/175/200/225

- Terror Mounds no longer lose the bonus to Health Regen and Movespeed when an enemy Hero is inside one
* They still disable the invisibility when an enemy Hero is inside

- Warbeast now copies his existing Howl buff to the Wolves when they are summoned

Wild Soul
- Booboo can no longer use Return if he has taken damage from an enemy Hero in the last 3 seconds

== Bugfixes ==

- Fixed entity typos in the following abilities. There should be no functional change other than tooltip or minor effects that were not showing up:
* Devourer's strength growth from kills
* Balphagore's Demonic Pathogen
* Balphagore's Regurgitate
* Fayde's Burning Shadows
* Revenant's Mortification
* Pebbles' Chuck
* Silhouette's Shadow
* Aluna's Emerald Red
* Bombardier's Boom Dust
* Maliken's Hellbourne Zeal
* Puppet Master's Whiplash
* Tundra Coeurl's Slow
Kongor's growth
* Antlore Healer's Heal
Transmutanstein and Zorgath's growth

- Added charges as a visual indicator for how close Armordillo will be to proccing a Spine Burst
* The charges are representing a percentage, from 0 to 100

- Fixed his minions being deniable at 50% HP like other minions

- Offset the Rocket Barrage projectile so it won't hit units behind him

- Fixed Illusory Veil not aggroing creeps properly

- Fixed Grapple exploit that was hilarious and teleported both Gauntlet and the hooked target back to the well

Master of Arms
- Swapped the blue/red weapon switch gun sounds so it makes more sense

Monkey King
- Fixed a small displacement issue where Vault displaced him even when invulnerable

- Fixed an issue where Nomad was attacking at a closer range than 128 with his True Strike ability
- Fixed his ZING! sound so it plays if he uses True Strike at point-blank range
- Added buildingwalking to him when invisible so that Nomad & his illusion won't get stuck on buildings

- Fixed Parasite Leech giving him Movespeed even when it's disjointed
* If it is disjointed now, Parasite will not get any buff
- Made the Infest ability on the creep castable even when the creep is stunned or silenced
- Made Infest order disjoint the infested target when it lands
* This ensures that allies who are attacking a creep you infest will not continue to attack it

What is going to happen on 7 Oct:

When you log in Garena Heroes of Newerth, a message will popup and ask you to update your HoN. Click Yes and the game will be updated automatically.

In case the update message does not appear, hit Ctrl+F8 and type the command 
Upd_checkforupdates 1


Expected Server Down Time:

7:00AM to 10:00AM, GMT+8, 7 Oct 2011