[V2.6.24] Patch Notes

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Published on Tuesday, 23 October 2012 12:38

Dear Heroes,

There will be a Game Client Patch v2.6.24 on 24th October 2012, 0700 hrs - 0959 hrs (GMT +8)
Game Service will be unavailable during this time. Players are advised to logout before this time. 
*Downtime may be extended without prior notice due to unforeseen circumstances.*

New Ultimate Avatar:
Zenifir
New Avatar:
Baby Yaga
New Avatar:
Dracolich Draconis
Zenifir the Dark Elf Baby Yaga Dracolich Draconis

Video Credited to LightningCold

 

Version 2.6.24
Celebrate Halloween all October long with a slew of monstrously themed content.

== New Content == 

  • Added a new Ultimate Swiftblade Alt Avatar: Zenifir, the Dark Elf Swiftblade
    • Ultimate Avatars have officially been released in Newerth! These Special Edition Alt Avatars allow you to customize your favorite heroes according to your play-style. With our first Ultimate Avatar, Zenifir, the Dark Elf Swiftblade, you'll be brandishing some of the most popular in-game items directly on your hero. As you purchase your in-game items, your hero will shout out new sounds and include brand new effects and animations throughout the game. From the all new visual effects of an equipped Frostburn, to the mithril mail attached to your little red bootie upgrade, Ultimate Avatars bring hero customization to a whole new level. The new Ultimate Avatars are available for purchase with Gold Only and are not on sale for a limited time or a limited number of units. Take your in game experience to the Ultimate level with the Ultimate Swiftblade.
    • Swiftblade's armor has been pealed away to reveal the dark elf underneath. This outcast has been helping humanity battle the demonic tide for years, and now has the ability to gear up as you play! As you purchase your in game items your hero will shout out new sounds and add brand new effects and animations throughout the game! This new class of avatars are the Ultimate Avatars in MOBA today!
    • Scheduled to be released on 26th October 2012
  • Added a new HoNaween Blood Hunter Alt Avatar: Baby Yaga
    • This Baby monster from the desert has entered the fray. Remember this one is just the baby, so watch out for its Momma!
    • Scheduled to be released on 24th October 2012
  • Added a new Draconis Alt Avatar: Dracolich Draconis
    • Draconis gets an undead facelift! Add this deadly dragon to your hero roster when it releases!
    • Scheduled to be released on 24th October 2012


== General ==

  • Sound quality updated and file size reduced for the following
    • Blitz 
    • Flint Beastwood
    • Ravenor
    • Power Supply
    • Tablet of Command
    • Puzzlebox
    • Frostburn
    • Grave Locket
    • Flying Courier
    • Energizer
    • Barrior Idol
    • Mana Battery
    • Void Talisman
    • Lane Creeps

== Hero Balance == 

Blitz

  • Movespeed increased from 300 to 315
  • Quicken: Mana Cost reduced from 40/45/50/55 to 35/40/45/50

Defiler

  • Wave of Death: Cast range increased from 600 to 900
    • The actual area hit stays the same. This change allows you to cast from further away

Gravekeeper

  • Defiling Touch: Ability is now toggleable so the player can choose to not unintentionally block a neutral creep spawn by leaving a corpse at the camp
  • Zombie Apocalypse: Zombie models updated

Midas

  • Starting Armor increased from 1.18 to 2.18

Nomad

  • Sandstorm: Ally Movespeed increased from 5/10/15/20% to 8/12/16/20%
  • Sandstorm: Enemy Movespeed decreased from -7/-14/-21/-28 to -15/-20/-25/-30%
  • Mirage Strike: Damage increased from 40/60/80/100 to 60/80/100/120
  • Wanderer: Critical damage now works on creeps. You lose only half of your charges from creeps

Ophelia

  • Reduced starting Strength from 20 to 19
  • Reduced Agility gain per level from 2.1 to 1.7

Pollywog Priest

  • Electric Jolt: No longer travels in a cone up to 1080 units. Now Jolts targets in a circle up to 400 units around the original
  • Voodoo Wards: Reduced the collision size of the Wards, making it slightly easier to get out of ward traps
    • Bound radius changed from 16 to 10

Ravenor

  • Ball Lightning: Mana Cost reduced from 90/105/120/135 to 90/100/110/120
  • Electrical Feedback: Electric Bolts now apply a 10% slow for 3 seconds

Riftwalker

  • Wormhole: Now disjoints and unbinds when you finish channeling

Silhouette

  • Death Lotus: Passive damage from the blades reduced from 60 to 45

== Hero Magic Armor Balance == 

Accursed

  • Increased starting Magic Armor from 5.5 to 6.0

Andromeda

  • Increased starting Magic Armor fromfrom 5.5 to 6

 

Armadon

  • Decreased starting Magic Armor from 5.5 to 4.75

Berzerker

  • Increased starting Magic Armor from 5.5 to 5.75

Blitz

  • Increased starting Magic Armor from 5.5 to 5.75

Bramble

  • Decreased starting Magic Armor from 5.5 to 5.0

Bubbles

  • Decreased starting Magic Armor from 5.5 to 5

Cthulhuphant

  • Decreased starting Magic Armor from 5.5 to 5.0

Dampeer

  • Increased starting Magic Armor from 5.5 to 6.0

Defiler

  • Increased starting Magic Armor from 5.5 to 5.75

Demented Shaman

  • Decreased starting Magic Armor from 5.5 to 5.0

Empath

  • Increased starting Magic Armor from 5.5 to 6

Engineer

  • Increased starting Magic Armor from 5.5 to 6

Gauntlet

  • Increased starting Magic Armor from 5.5 to 5.75

Geomancer

  • Increased starting Magic Armor from 5.5 to 5.75

Gladiator

  • Increased starting Magic Armor from 5.5 to 5.75

Gravekeeper

  • Increased starting Magic Armor from 5.5 to 5.75

Jeraziah

  • Decreased starting Magic Armor from 5.5 to 5.0

Keeper of the Forest

  • Decreased starting Magic Armor from 5.5 to 5.25

Kraken

  • Decreased starting Magic Armor from 5.5 to 5.25

Lord Salforis

  • Decreased starting Magic Armor from 5.5 to 5.0

Madman

  • Increased starting Magic Armor from 5.5 to 5.75

Magmus

  • Decreased starting Magic Armor from 5.5 to 5.25

Martyr

  • Increased starting Magic Armor from 5.5 to 6.25

Monarch

  • Increased starting Magic Armor from 5.5 to 5.75

Monkey King

  • Decreased starting Magic Armor from 5.5 to 5.25

Moraxus

  • Decreased starting Magic Armor from 5.5 to 5.0

Myrmidon

  • Increased starting Magic Armor from 5.5 to 6

Magmus

  • Decreased starting Magic Armor from 5.5 to 5.25

Night Hound

  • Increased starting Magic Armor from 5.5 to 5.75

Nymphora

  • Decreased starting Magic Armor from 5.5 to 5.25

Parasite

  • Decreased starting Magic Armor from 5.5 to 5.25

Pestilence

  • Increased starting Magic Armor from 5.5 to 5.75

Revenant

  • Increased starting Magic Armor from 5.5 to 5.75

Rhapsody

  • Increased starting Magic Armor from 5.5 to 6.0

Riftwalker

  • Increased starting Magic Armor from 5.5 to 5.75

Silhouette

  • Decreased starting Magic Armor from 5.5 to 5.0

Soul Reaper

  • Increased starting Magic Armor from 5.5 to 6.0

Succubus

  • Increased starting Magic Armor from 5.5 to 5.75

Tempest

  • Decreased starting Magic Armor from 5.5 to 5.25

Thunderbringer

  • Increased starting Magic Armor from 5.5 to 6.5

Voodoo Jester

  • Increased starting Magic Armor from 5.5 to 5.75

Wildsoul

  • Decreased starting Magic Armor from 5.5 to 5.0

Zephyr

  • Decreased starting Magic Armor from 5.5 to 5.0

== Item Balance == 

Brutalizer

  • Bash Damage increased from 25 to 35

Nullfire

  • Recipe cost reduced from 850 to 800

Pickled Brain

  • Item cost reduced from 1000 to 950

Spellshards

  • Recipe cost reduced from 1000 to 800
  • Intelligence increased from 6 to 8/10/12
  • Mana Regeneration increased from 75% to 100/125/150%
  • Cooldown Reduction removed

== Neutral Creep Balance == 

Ebula

  • Increased health from 370 to 410

SporeSpitter

  • Health reduced from 500 to 450
  • Experience value reduced from 62 to 42

Snottling

  • Experience value reduced from 25 to 20

Werebeast enchanter

  • Experience value reduced from 62 to 42

Wolf Commander

  • Armor reduced from 3 to 2

Wolf 

  • Can no longer Critical Strike

Fire Ogre

  • Experience value increased from 41 to 62
  • Health decreased from 850 to 700
  • Damage increased from 27 to 33

Ice Ogre

  • Experience value increased from 62 to 76

Wild Hunter

  • Experience value reduced from 119 to 110

Vagabond Assassin

  • Experience value reduced from 41 to 31
  • Damage increased from 7 to 10

Vagabond

  • Experience value reduced from 88 to 78

Vagabond Leader

  • Armor increased from 0 to 2

Goatar

  • Damage increased from 20 to 26
  • Experience value increased from 41 to 61.
  • Hard camps now spawn an additional Goatar when a Minotaur spawns

Minotaur

  • Damage decreased from 69 to 60

Screacher

  • Experience value increased from 25 to 41

Vulture

  • Experience value increased from 119 to 155

Catman Solider

  • Armor reduced from 5 to 3

Catman Champion

  • Experience value increased from 119 to 155

Undead Warrior

  • Experience value reduced from 62 to 41

Skeleton King

  • Damage increased from 38 to 50

Dragon

  • Health reduced from 950 to 900

Dragon Master

  • Health reduced from 2000 to 1800

== Bug Fixes and Optimizations == 

Fixed the following Heroes trying to reference entities that do not exist

This removes a lot of error text when loading

  • Andromeda
  • Berzerker
  • Bramble
  • Dampeer
  • Empath
  • Gladiator
  • Gravekeeper
  • Jeraziah
  • Keeper of the Forest
  • Lord Salforis
  • Martyr
  • Monarch
  • Moraxus
  • Myrmidon
  • Nymphora
  • Parasite
  • Pestilence
  • Rhapsody
  • Succubus
  • Tempest
  • Thunderbringer
  • Voodoo Jester
  • Wild Soul
  • Zephyr

Corrected the following Hero and Alt Avatar attack animations so they line up correctly with when the projectile is launched or damage is done

  • Wretched Hag
  • Sexy Hag
  • Zephyr
  • Voodoo Jester
  • Gluttony
  • Vindicator
  • Horsemen Famine
  • Torturer

Fixed a memory leak on the Watchtower map

Vulture Lords tornadoes are now DOT damage so some effects do not spam anymore

Blitz

  • Pilfering: Fixed playing through fog

Magmus

  • Lava Surge: Removed the Attack Immunity when people are in the air

 

 

Midas

  • Golden Salvo: Updated effects
  • Elemental Warp: Updated effects

Parasite

  • Envy's effects have been updated

Sillhouette

  • Tree Grapple: Death effect removed
  • Tree Grapple: Double damage bug fixed

Solstice

  • Duel avatar low quality model no longer floats when moving

Succubus

  • Smitten: Fixed so Pharoah can attack his own mummies with the debuff on him

Swiftblade

  • His corpse should now properly sink into the ground after death

Charged Hammer

  • Optimized to properly deal damage to the target and two random nearby enemies

Portal Key

  • The trail effect has been removed from Portal Key

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