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[4.5.0] Patch Note -...

[4.5.0] Patch Note - Season 7 has begun

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Published on Tuesday, 26 June 2018 15:06
Welcome to Heroes of Newerth
Version 4.5.0 - 21 June 2018


== Design ==


= Matchmaking =

- 4-player and 5-player queue restrictions have been lifted.
* Groups of 4 players can queue together for matchmaking once again.
* Groups of 5 players can now be matched against all group combinations (but will still prioritize being matched against other 5-man queues).

= General =

- Ranged Lane Creep aggro range reduced from 800 to 600.
* This change finds a good compromise in the lane dynamics between suicide heroes and support heroes.
- Neutral Creep (non-player controlled) aggro range increased from 150 to 225.
* This change allows heroes to more reasonably stack & pull camps without physically attacking them, as the previous aggro range was too small.
- Mana consumption over time and dynamic mana costs now interacts properly with Balphagore's Belly of the Beast ability (PBT) and Nome's Wisdom's healing/shielding effect (Regular Modes).
* Examples of such sources include (but are not limited to): Parallax's Earthshatter, Adrenaline's active abilities, Torturer's Torment, Scout's Vanish, Chi's A Thousand Cuts, Doctor Repulsor's Ludicrous Speed.


= Hero Reworks =

Engineer (Ported from PBT)
* Strength: 20 + 2 per level
* Agility: 18 + 3.0 per level (Primary)
* Intelligence: 20 + 2.1 per level
* Movement Speed: 295
* Attack Range: 500
* Starting Damage: 41-48
* Starting Armor: 1.5

The Keg
* Range: 750
* Radius: 200
* Mana Cost: 90/100/110/120
* Cooldown: 12 seconds
- Throws a keg at target location, impacting after a 1 second delay. Enemy units in radius take 80/130/180/230 Magic Damage, receive a 1.25/1.5/1.75/2 second Stun, and are pushed 250 units away from the impact point.
- If the Engineer is in the blast radius, he too will be knocked back, but won't be Stunned.


Steam Turret
* Range: 650
* Mana Cost: 100
* Cooldown: 20 seconds
- Creates a Steam Turret at your position that does 20/40/60/80 Physical Damage per shot. The Turret has 500 Attack Range and inherits Engineer's Inventory and 50% of the Attack Speed granted by Agility from Engineer.
- The turret is unaffected by all sources of heals, Health or Mana Regeneration.
- The Turret dies in 3 hits from heroes, Bosses and enemy buildings (12 hits from other units) and does not aggro Lane Creeps. Its Health regenerates to full after not taking damage for 4 seconds.
- Engineer can destroy his own turret by attacking it.
Targeting Algorithm
* Cooldown: 0.1 seconds.
- Hero mode: The Turret will attack whatever you attack. Otherwise, it will attack the closest visible enemy hero. If the turret's target is not a hero, it will only attack it once.
- Normal mode: The Turret will attack whatever you attack. Otherwise, it will attack the closest visible enemy, prioritising heroes.
- Activate to switch between Normal and Hero modes. By default, the Turret is in Hero mode.
- Turret cannot attack allies.


Overdrive
* Radius: 900
* Mana Cost: 50/60/70/80
* Cooldown: 30 seconds.
- Activate to apply Overdrive to self for 4/6/8/10 seconds, gaining 25 bonus Attack Speed per second. Propagates to ally towers and turrets within 500 range.


Energy Field
* Radius: 450
* Mana Cost: 200
* Cooldown: 120/100/80 seconds
- Activate to create an Energy Field for 5/8/11 seconds with a turret at its center.
- This turret deals 40/60/80 Physical damage per shot to all enemies within 450 range, has a 1.5 second base attack cooldown and dies in 4 hits from heroes, Bosses and enemy buildings (16 hits from other units). Does not regenerate health.
- Enemies who enter or exit the field have Energy Field applied for 2 seconds.
- Energy Field (state): 100% tapering Movement Speed Slow, Silenced.


Fayde (Ported from PBT)
* Strength: 18 + 2.2 per level
* Agility: 18 + 2.1 per level
* Intelligence: 18 + 2.3 per level (Primary)
* Movement Speed: 290
* Attack Range: Melee
* Starting Attack Damage: 46-50
* Starting Armor: 4.0
Cull
* Radius: 300
* Mana Cost: 100
* Cooldown: 10 seconds
- Activate to deal 100/160/220/280 Magic Damage and drain 7/14/21/28% of Max Mana from nearby enemies. Restores half the total mana drained.

Burning Shadows
* Range: 500
* Mana Cost: 85/100/115/130
* Cooldown: 14 seconds
- Target a position to apply a 1.6/2/2.4/2.8 second Stun to enemies in an 800 unit line and create mirror images of affected enemy heroes. Images deal 70/140/210/280 Magic Damage to their owners.

Shadow Walk
* Mana Cost: 70
* Cooldown: 25/20/15/10 seconds
- Activate to shroud yourself with darkness, disjointing on use and granting Single Target Immunity to yourself for 2.5 seconds.
- During this time, you leave a trail of shadows that applies a 15% Movement Speed Slow to nearby enemies.

Reflection
* Mana Cost: 150/175/200
* Cooldown: 80/70/60 seconds
- Activate to become Invisible for 40/50/60 seconds.
- While invisible, you gain Treewalking, Unitwalking, 10% Movement Speed, and 800/1000/1200 Clearvision.
- Your first attack out of Invisibility inflicts Magic Damage equal to 150/200/250 + 10/20/30% of target's Current Health over 2 seconds.


King Klout
- The "Goblin Toss" and "Parade of Power" abilities have been reverted to their versions prior to Patch 4.4.6.


Prophet (Ported from PBT)
* Strength: 22 + 2 per level
* Agility: 12 + 1.2 per level
* Intelligence: 27 + 2.5 per level (Primary)
* Movement Speed: 300
* Attack Range: 600
* Starting Attack Damage: 49-57
* Starting Armor: 2.8
Debilitate
* Range: 600
* Mana Cost: 70/80/90/100
* Cooldown: 10 seconds
- Target an enemy to deal 80/120/160/200 Magic Damage and apply Debilitate for 4 seconds.
- Enemies under the effect of Debilitate take bonus 4/8/12/16% Damage from all sources.
Decelerate
* Range: 600
* Mana Cost: 60
* Cooldown: 10 seconds
- Target an enemy unit to deal 50/75/100/125 Magic Damage and apply a 25/30/35/40% Movement Speed Slow to them for 4 seconds.

Shared Fate
* Radius: 600
- Passively replicates Debilitate and Decelerate onto the nearest 1/2/3/4 enemies within radius of the target, prioritizing enemy heroes.

Raven Form
* Mana Cost: 150
* Cooldown: 100/80/60 seconds
- Activate to morph into a large Raven for 30/45/60 seconds, gaining Flight, 15% Movement Speed, 2000/2100/2200 Clearvision and reducing the cooldown of your other spells by 400%.
- Attacking or casting spells in this form will lower the duration to 12 seconds if it is currently above 12 seconds.



= Heroes (Regular Modes) =

Apex

Decimate
- Physical Damage increased from 0.5/1/1.5/2x to 1/1.5/2/2.5x of your Attack Damage.

Fire Surge
- Mana Cost rescaled from 70/80/90/100 to 80.

The Burning Ember
- Magic Damage per second increased from 8/16/24/32 to 10/20/30/40.
+ Staff of the Master effects:
- Cooldown reduced from 60 seconds to 15 seconds.
- Apex can move at 75% Movement Speed while channeling.
- Healing rate increased from 4/5/6/7% to 5/6/7/8% of your Max Health per second.


Berzerker

Strength Sap
* Radius: 600
* Mana Cost: 50
* Cooldown: 20 seconds
- When activated, steals one Strength and heal 10 Health from enemy heroes within 600 radius every 0.5 seconds for the next 2/3/4/5 seconds. Stolen Strength is retained for 6 seconds afterwards.
- Instantly deals 100/150/200/250 Magic Damage to non-hero units within range upon activation.

Carnage (Reworked)
* Cooldown: 70/55/40 seconds
- Activate to gain 40/60/80% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5/7/9% of your Max Health for 12 seconds.
- Can be used while Silenced or Stunned to break Crowd Control.
- You take 15% more damage while under this effect.


Bombardier

Bombardment
- Magic Damage per wave lowered from 30/40/50/60 to 20/30/40/50.
* Total Magic Damage lowered from 120/160/200/240 to 80/120/160/200.
- No longer deals reduced damage to enemy structures.
- Tapering Movement Speed slow increased from 40/50/60/70% to 70% at all levels.

Boom Dust
- Now deals 75% of its damage against non-hero units.


Bubbles

Shell Surf
- Projectile speed decreased from 850 to 650 units per second.
- Expiration time increased from 2.35 seconds to 3 seconds.

Song of the Sea
- Silence duration increased from 0.5/1/1.5/2 seconds to 0.75/1.5/2.25/3 seconds.


Bushwack

Crippling Dart
- Now applies a stack of Jungle Toxin to the target.

Jungle Toxin
- Attack Speed steal increased from 10/15/20 to 15/20/25.
* Maximum Attack Speed bonus increased from 200/300/400 to 300/400/500.


Calamity

Firebomb
- Maximum number of pulls increased from 4 to 5.
* This does not affect the maximum amount of damage.

Funeral Pyre
- Debuff duration increased from 30 to 30/60/90/120 seconds.


Corrupted Disciple

Electric Tide
- Maximum distance Magic Damage increased from 80/120/160/200 to 90/140/190/240.

Static Discharge
- Magic Damage increased from 40/60/80/100 to 50/80/110/140.


Dampeer

Terrorize
- Bonus Magic Damage per essence increased from 35 to 45.

Vampiric Flight
- Bonus Magic Damage per essence increased from 25 to 35.


Dark Lady
- Strength gain increased from 2 to 2.2.
- Agility gain increased from 3.1 to 3.3.

Cover of Darkness
- Movement Speed Slow increased from 5/10/15% to 20/25/30%.


Deadwood

Willowmaker
- Cooldown decreased from 110/90/70 seconds to 100/80/60 seconds.
+ Staff of the Master effects:
- Strength sap duration increased from 7 seconds to 30 seconds.
- Cooldown reduced to 70/50/30 seconds.


Doctor Repulsor
- Armor increased from 2.6 to 3.1.
- Base Agility increased from 20 to 22.

Magnetic Contraption
- Magic Damage increased from 100/150/200/250 to 110/160/210/260.


Emerald Warden

Overgrowth
- Cast Range increased from 500 to 900.


Gauntlet

Infernal Instability
- Mana Cost decreased from 80/90/100/110 to 70/80/90/100.
- Movement Speed bonus increased from 40/50/60/70 to 60/80/100/120.

Grapple
- Magic Damage increased from 100/140/180/220 to 100/160/220/280.
- Mana Cost decreased from 125 to 90/100/110/120.

Gauntlet Blast
- Magic Damage increased from 300/400/500 to 300/450/600.
- Staff of the Master change only: Magic Damage increased from 400/500/600 to 450/600/750.


Gemini

Elemental Force
- Armor Penetration improved from 1 per 18/16/14/12 Strength to 1 per 18/15/12/9 Strength.

Fire and Ice
- Cooldown reduced from 60 seconds to 30 seconds.


Gladiator

Flagellation
- Bonus Damage increased from 15/30/45/60 to 20/40/60/80.

Call to Arms
- Magic Damage increased from 300/400/500 to 300/450/600.


Goldenveil

Perch & Plunge
- Plunge's Magic Damage reduced from 80/140/200/260 to 60/120/180/240.

Greedgutter
- Base Magic Damage reduced from 150/200/250 to 120/180/240.
- Bonus kill Gold per token for the team reduced from 20/30/40 to 10/15/20.


Gravekeeper

Defiling Touch
- Bonus Physical Damage increased from 15/30/45/60 to 20/40/60/80.

Zombie Apocalypse
- Cooldown reduced from 100/85/70 seconds to 60/50/40 seconds.


Gunblade
- Agility gain increased from 2.6 to 2.8.
Grappling Shot
- Grapple duration increased from 4 to 4/5/6 seconds.
- Grappled target now deals 25% less damage to Gunblade for the duration.


Kane

Balance of Power
- Missing Health and Mana Regen % rescaled from 1/2.5/4/5.5% to 1.5/2.5/3.5/4.5%.


Keeper of the Forest

Animate Forest
- Mana cost increased from 100 to 100/110/120/130.


Klanx
- Strength increased from 15 to 16.
- Strength gain per level increased from 1.5 to 2.0.
- Base Armor increased from -1.1 to -0.58.
* Starting Armor increased from 1.98 to 2.5.
- Movement Speed increased from 290 to 295.

H.A.W.K.
- Mana cost lowered from 50 to 30.


Kraken

Splash
+ Staff of the Master effects:
- Cooldown is reduced from 10/9/8/7 seconds to 3 seconds.
- Cooldown is now instantly refreshed when hitting a unit affected by Release the Kraken.

Legionnaire

Whirling Blade
- Physical Damage per spin increased from 100/125/150/175 to 125/150/175/200.


Lodestone

Headsmash
- Mixed Damage increased from 150/240/330/420 to 150/250/350/450.


Lodestone Plates
- Cooldown reduced from 12/10/8/6 seconds to 10/8/6/4 seconds.


Shatterstorm
- Mixed Damage increased from 275/375/475 to 300/425/550.
- Cooldown reduced from 100/80/60 seconds to 75/60/45 seconds.


Maliken

Possession
- Now costs 25% of current Health (instead of lowering your current health to 75% if your health is higher).


Moira

Arcane Vortex
+ Staff of the Master effect:
- Now also makes allies pop out on the edges of the ultimate and makes enemies pop out in the center.
* Credits to Dattoking for the suggestion!


Monarch

Crippling Pollen
- Immobilize duration increased from 1.3/1.7/2.1/2.5 to 1.5/2/2.5/3 seconds.
- Magic Damage per second increased from 70 to 60/70/80/90.


Cleansing Wind
- Mana cost reduced from 150/200/250 to 150.


Monkey King

Illusive Dash
- Physical Damage increased from [15/20/25/30 + Attack Damage] to [15/30/45/60 + Attack Damage].
- Cooldown decreased from 13/11/9/7 to 10/9/8/7 seconds.


Wan Jin Slam
- Magic Damage increased from 60/90/120/150 to 90/120/150/180.


Moon Queen
- Starting agility increased from 18 to 20.
- Agility gain per level increased from 3.2 to 3.6.


Nitro
- Agility gain per level increased from 3 to 3.5.

HEAT Round
- Detonation damage increased from [80/160/240 + 20/40/60% of Attack Damage] to [80/160/240 + 30/60/90% of Attack Damage]


Nomad

Wanderer
- Critical hit multiplier increased from 1.4/1.6/1.8/2.0x to 1.4/1.8/2.2/2.6x.

Edge Counter
- Magic Damage increased from 200/310/420 to 200/350/500.


Nymphora
- Starting intelligence decreased from 28 to 27.

Teleport
- Channel time increased from 4 to 5 seconds.
- Staff of the Master channel time increased from 3 to 3.5 seconds.


Oogie

Primal Surge
- Cooldown increased from 60/50/40 seconds to 60 seconds.


Pandamonium

Flurry
- Mana Cost lowered from 30 to 20.

Flick
- Mana Cost lowered from 65 to 40.


Parasite

Facehug
- Magic Damage increased from 200/300/400 to 250/350/450.


Prisoner

Shackled
- Physical Damage per second increased from 20 to 25/30/35/40.
- Cooldown reduced from 20 seconds to 15 seconds.


One Man Riot
- Bonus Base Damage per nearby visible enemy hero within radius increased from 15% to 15/20/25/30%.


Prison Break
- Staff of the Master effect tweak: target of the throw now always gets the secondary Prisoner Break effect.
* This is referring to the extra damage and slow.


Rampage

Stampede
- Physical Damage increased from 80/120/160/200 to 80/140/200/260.


Horned Strike
- Physical Damage increased from 60/85/110/135 to 60/90/120/150.



Revenant
- Starting intelligence increased from 21 to 23.

Mortification
- Magic Armor reduction increased from 1/2/3/4 to 2/3/4/5.


Manifestation
- Now also grants Revenant +6/12/18 Intelligence.
* Staff of the Master grants +12/18/24 Intelligence instead.


Riptide

Undertow
- Range decreased from 1000 to 900.


Perfect Storm
- Bonus Attack Damage based on Agility decreased from 10/20/30% to 10/15/20%.


Scout

Disarm
- Disarm duration increased from 2 seconds to 2.5 seconds.


Silhouette

Tree Grapple
- Magic Damage increased from 80/120/160/200 to 80/130/180/230.


Relentless Salvo
- Damage per stack increased from 4/7/10/13 to 4/8/12/16.


Soulstealer

Soulsteal
+ Staff of the Master effect:
- Max Souls increased from 10/20/30/40 to 35/45/55/65.
* Damage per soul calculations from Soul Burst becomes proportionally readjusted relative to the new Max Soul count when Staff of the Master's effects are active on Soulstealer.


Wildsoul

Bear Form
- Toggle-on mana cost reduced from 50 to 0.
* Now same as toggle-off mana cost.


Swipe
- Physical Damage increased from 150 to 175.
- Movement Speed Slow increased from 50% to 75%.
- Attack Speed Slow increased from 50 to 75.
- Slow duration increased from 1 second to 1.5 seconds.


Zephyr

Cyclones
- Magic Damage per second increased from 8 to 10.

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