New Hero Spotlight: Rift Walker

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Published on Tuesday, 15 May 2012 15:19

  

New Hero:
rift walker
Rift Walker

 

Manipulator of the forbidden arts, she reaches into the realms of the ancient evils. She seeks discover more secrets that the Legion has forgotten, lest the Elder Gods awaken. Tapping into the darkness, she draws forth unholy power to aid the hordes of her leige. Do not let her pleasant demeanor fool you. The Riftwalker fears nothing and will serve only those who will aid her mad quest for power.

 

                             

 

Ability 1: Cascade Event

ability1 128
The Riftwalker tears a hole in reality, collapsing in on itself after a short delay. The collapse sucks in all nearby enemy heroes, damaging them in the process.

Range: 1,200
Cooldown: 24 / 21 / 18 /15 Seconds
Required Level: 1 / 3 / 5 / 7

Target a location to begin the Cascade Event there. 

After a 1.5 second delay, enemy units in the AOE get pulled towards the center and take 80 / 140 / 200 / 260 Magic Damage.

-Pull lasts 200ms
-Does not pull over cliffs, through buildings, or through trees
-Can only be seen by allies until it goes off

Ability 2: Shared Existence

ability2 128
The Riftwalker can bleed part of another world across dimensions, causing any target she wants to be half in this world and half in another. The results are a greatly reduced speed.Range: 700

Range: 600
Required Level
: 1 / 3 / 5 / 7
Cooldown: 20 / 16 / 12 / 8 Seconds 

Target a unit to apply a 20 / 25 / 30 / 35% Movespeed Slow for 4 seconds.
Every time the target takes damage the Slow is increased by 4 / 5 / 6 / 7%, up to 40 / 50 / 60 / 70%.

-Only non-DOT damage will increase the slow

Shared Existence Effects

Movespeed Slow: 0.20 / 0.25 / 0.30 / 0.35

- Movespeed Slow Per Charge: 0.04 / 0.05 / 0.06 / 0.07 

Ability 3: Rift Burn

ability3 128 
The Riftwalker rips a temporary hole through the cosmos, making damaging energies leak out in the surrounding area.

Range: 600
Cooldown
: 15 Seconds
Required Level: 1 / 3 / 5 / 7

Target a location to spawn a Rift there. 

Any units inside of the inner radius instantly take 50 / 100 / 150 / 200 Magic damage.

The Rift lingers for 6 seconds, dealing Magic Damage every second.
The damage starts small and increases with each pulse, up to a max of 
100 / 200 / 300 / 400 Magic damage over the whole duration.

-Damage pulses start at 9 / 18 / 28 / 37 and increase up to 26 / 53 / 79 / 106 per pulse

Ability 4: Wormhole

ability4 128 
The Riftwalker can concentrate and tear a hole through space-time, instantly transporting herself from one place to another. The side effects of doing this can be... explosive.

Range: 1,200
Radius: 400
Cooldown:
90 / 80 / 70 Seconds
Required Level: 6 / 11 / 16

Target a location to channel for 2 seconds

At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Superior Magic Stun in the area.

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