New Hero Spotlight: Kinesis

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Published on Tuesday, 06 March 2012 17:00

New EAP Hero:

Kinesis

kinesis

The Prophet teaches that energy flows through all things, we must only harness it for ourselves. The mages invoke incantations, the priests call upon gods wicked and just, but for the truly powerful, the power is harnessed from within. These are the Disciples of the Way and among them there is one known for his mastery over all Kinesis. Let the Hellbourne beware the power of his mind.

 

 

Ability 1: ability1_128 Stasis Smash

Target an ally or enemy to Stun it and make it take 50% damage for 1 / 1.5 / 2 / 2.5 Seconds. Afterwards, the target drops to the ground dealing 60 / 120 / 180 / 240 Magic Damage and Stunning for 1 / 1.25 / 1.5 / 1.75 Seconds in a 300 unit radius.

The drop Stun is not applied to the primary target.

 

Ability 2: ability2_128 Telekinetic Control

Activate to lift the closest tree or creep into the air, making it invulnerable for 8 seconds.

Target an enemy to throw all lifted targets at them, dealing 85 / 90 / 95 / 100 Magic Damage per lifted unit and applying a 25% Movement Speed Slow for 2 Seconds.

Lifting has 1 / 2 / 3 / 4 charges that refresh every 4 / 3.5 / 3 / 2.5 seconds.

 

Ability 3: ability3_128 Inherent Defense

Passively grants a stacking Damage Shield that absorbs Damage equal to 12.5 / 25 / 37.5 / 50% of spell Damage attempted to heroes.

Maximum of 500 absorb shield may be built.

 

Ability 4: ability4_128 Mass Control

Target an area to 'Lift' up to 3 / 5 / 7 creeps and trees in the area.

Activate again to launch all 'Lifted' units at target location, dealing 100 Magic Damage per unit lifted.

Staff of the Master Increases maximum number of units lifted to 6 / 8 / 10.

 

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