[V2.6.31] Patch Notes

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Published on Tuesday, 11 December 2012 10:22

Dear Heroes,

There will be a Game Client Patch v2.6.31 on 12th December 2012, 0700 hrs - 0959 hrs (GMT +8)
Game Service will be unavailable during this time. Players are advised to logout before this time. 
*Downtime may be extended without prior notice due to unforeseen circumstances.*

New Alt Avatar:
Muay Tigermonium
New Alt Avatar:   
Young Maliken
New Alt Avatar:
Chiprel Strike Squad
Muay Tigermonium  Young Maliken Chiprel Strike Squad

Version 2.6.31

== New Content == 

  • Added a new Pandamonium Alt Avatar: Muay Tigermonium
    • From deep in Death's Cradle comes a new kind of warrior - a beast whose fists, feet, elbows, and knees have been honed into weapons far more deadly than claw and fang. This unstoppable fighter has entered the fray not to fight the good fight, but simply to keep on fighting for his honor and to prove once and for all that Muay Tigermonium is the greatest there is!
    • Scheduled to be released on 12th December 2012
  • Added a new Maliken Alt Avatar: Young Maliken
    • Winner for the second avatar shuffle! Young Maliken comes to us from a time before he fell to temptation. This is the mighty General of the Legion of Man during the great wars with the Beasts, the one man who could unite the disparate tribes of savages into an army like the world had never before seen - and who would bear the trophies of his conquests for his enemies to fear.
    • Scheduled to be released on 12th December 2012
  • Added a new Chipper Alt Avatar: Chiprel Strike Squad
    • When Chipper is not enough to handle your Hellbourne problems, who you gonna call? Chiprel Strike Squad of course! This trio of fearless Chiprels brings their brand new war machine to the battlefield to chop down the competition. These are the Chiprels you need...AND the Chiprels you deserve!
    • Scheduled to be released on 14th December 2012

== General == 

  • Announcer sounds have been restored to their higher sound quality

== Hero Balance == 

Grinex

  • Illusory Assault: Illusions now move at 750 Movement Speed until they land one attack
  • Illusory Assault: Fade time has been decreased from 1.5 seconds to 1 second

== Bugs Fixes and optimizations  == 

  • Fixed the following skills so that you don't break invisibility if you start your attack & cancel it before it connects or if you use a toggleable item (ie, Steamboots, Ring of the Teacher, etc.)
    • Night Hound's Invisibility
    • Nomad's Sandstorm
    • Revenant's Essence Shroud
    • Valkyrie's Prism
  • Fixed the following spells so that you can shift-queue items/skills/other commands after they complete
    • Chronos' Time Leap
    • Magmus' Lava Surge
    • Midas' Elemental Warp
    • Pandamonium's Flick
    • Parasite's Facehug
  • Fixed the following spells from automatically dispelling if the target enters fog on the same frame that these debuffs get applied
    • Blitz's Pilfering
    • Corrupted Discple's Corrupted Conduit
  • Barrier Idol: Should no longer interrupt commands when used
  • Energizer: Fixed visuals so that they appear properly when Empath is inside someone
  • Restoration Stone: Should no longer interrupt commands when used
  • Arachna: Fixed Brass Arachna's Precision icon to be properly colored
  • Balphagore: Fixed Corpse Conversion minions so that their slow doesn't apply to towers nor to allied units
  • Grinex: Fixed a rare case of Grinex following people when teleporting away
  • Hellbringer: Fixed Overseer Hellbringer's Malphas' Flame Breath cast range indicator
  • Martyr: Fixed Conviction so it will not give Gemini's Fire/Ice pets a second instance of additional movespeed
  • Night Hound: Fixed Backstab animation to correctly change when gaining more attack speed
  • Pandamonium: Hid a self only state on Cannonball when in midair
  • Pandamonium: Fixed a rare bug where his corpse stands up if he dies when he is in close proximity of his opponent during Flick
  • Riftwalker: Fixed Shared Existence interaction with Barbed Armor
  • Scout: Fixed attack animation out of Vanish so that the first attack uses Disarm's animation
  • Scout: Fixed accidentally breaking Vanish if he attempts to attack out but cancels it before the attack actually connects
  • Solstice: Fixed the fade time on Shadow Dash so that it is correctly 0.5s or 500 ms
  • Solstice: Fixed Duel's dayform sound to play the correct files

 

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