HoN v2.0.30 Patch On 1 June

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Published on Tuesday, 31 May 2011 17:52

Martyr, a truly support hero is coming to Newerth to help the travelers on 1 June! This is the OBT patch to get ready for the big day on 1 June 2011! There are also lots of new features which help you play better!

HoN features over 100 items, which may be daunting for new players. To reduce the amount of time new players spend browsing the shop, the entire system has been redesigned to help them learn the intricacies of items. In addition to enhanced visuals and interface elements, dual modes, a re-hauled purchase interface, and intuitive item progression, the shop introduces an entirely new search function, letting players search for any item by name.

Not only are the HoN names included, but common nicknames, slang, and even the names of DotA counterparts. EG if you search BKB, it gives you the HoN equivalence Shrunken Head.

One of the most important features of the new shop is the integrated hero guides. Hero guides are created, voted upon, and judged by the community, ensuring a large quantity of differing play styles and viewpoints for each hero. The integrated guides feature pulls the most highly rated guides from the site and sets them as default “templates” for how to play your hero. Hero guides feature a template for ability leveling, item suggestions for each stage of the game, and user-written instructions.

It also has the optional ability to automatically level up hero skills according to the guide and provides players with the coaching needed to enjoy and play any hero at a basic level, even those that a player may have no experience with. This lessens the burden of knowledge for new players. Advanced players may use the guide to create their own list of “favorite” items that are condensed onto a single page.

New Hero:


The Martyr can both protect and heal his allies, making him a welcome teammate in any situation. His usefulness extends beyond the defensive; the Martyr brings with him a game of brinksmanship, excelling in quickly creating surprise health swings in combat. And like any self-respecting Martyr, his death helps the cause.

New Hero Avatars:

Thor Thunderbringer

Winston Charmadon

What is going to happen on 1 June:

When you log in Garena Heroes of Newerth, a message will popup and ask you to update your HoN. Click Yes and the game will be updated automatically.

In case the update message does not appear, hit Ctrl+F8 and type the command 
Upd_checkforupdates 1

Expected Server Down Time:

7:00AM to 10:00AM, GMT+8, 1 June 2011

Full change log:

- Fixed Fayde being able to use items while in stealth
- Fixed the missing Account Icons
- Fixed Steamboots being able to toggle
- Fixed the Matchmaking interface

Version 2.0.30
- 5 new icons

- Fixed recipes being able to combine using items from multiple players
- You can combine items properly using ownerless (i.e. dropped by a leaver) items now
- Fixed a crash during loading
- Touched up some of the Matchmaking UI
- Fixed Grimm's Crossing teleporters so that immobile gadgets can't use it to teleport
- Fixed lifesteal to not lifesteal on gadgets and chests. Also fixed lifesteal so it won't play a sound unless you validly lifesteal a unit. The following things are affected by this change:
* Dampeer's Bloodthirst
* Elder Parasite
* Hungry Spirit
* Symbol of Rage
* Whispering Helm

- Vulture Lord's Tornado now goes through trees and cliffs

== Items ==

- Aura radius to 900
- Activation radius increased from 450 to 600

Barrier Idol
- Radius from 500 to 600

Elder Parasite
- Damage taken reduced from 20% to 15%

Frostfield Plate
- Aura radius from 1000 to 900

Logger's Hatchet
- Reworked slightly
* Activates to throw an axe at target enemy creep or neutral
* 600 Range, 30s cooldown
* Deals your attack damage to target on impact
* Can still target a tree to kill it and only has a 15 second cooldown if targeting a tree
- Retains passive


- Now has a short 500ms cooldown when toggled on

Nome's Wisdom
- Aura radius from 800 to 900

Nullfire Blade
- Upgraded version has infinite charges
- Cooldown increased from 12 to 20 seconds

Plated Greaves
- Radius from 450 to 600

Homecoming Stone
- Fixed a bug where you can infinitely disarm a tower with Post Haste

-Added visual timer on the item so you don't have to select the minions to see their lifetimes

Refreshing Ornament
- Aura radius to 900

Restoration Stone
- Mana cost reduced from 375 to 300

Runed Cleaver
- Now can be used to cut down trees

Shield of the Five
- Radius from 450 to 600

- Made it unbind the target it's used on
* This stops it from causing derps or people flying all over the screen randomly
- Fixed Pebbles graphical bug

== Heroes ==

- New Intelligence Hero: Martyr
Flux now sides with the Legion!

- Sear is no longer an Attack modifier

- Mana cost of Comet from 95/110/125/140 to 110/120/130/140
- Aurora duration from 14/16/18/20 to 14 seconds
- Void Rip cooldown from 45/45/45 to 70/60/50

- Mana cost of Harden Carapace from 90 to 50
- Harden Carapce Magic Armor from 5/10/18/35 to 8/16/24/32

- Snot Storm armor reduction from 1/1/2/2 to 1/1.5/2/2.5

- Added a visual timer for Corpse Conversion minions

- Heavy Weight damage from 25/45/75/115 to 25/55/85/115
- Heavy Weight stun duration from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
- Shockwave Magic damage for additional units from 35/45/65 to 35/45/55
- Shockwave Magic damage from corpses removed

Blood Hunter
- Fixed mod exploits with Blood Sense


- Take Cover duration reduced from 0.75/1.5/2.25/3 to .25/1/1.75/2.5


- Focus Buffer from 150/300/450/600 to 125/250/375/500

- Time Leap movespeed slow from 10/20/30/40% to 22/28/34/40%

Corrupted Disciple
- Script cleanup for Electric Tide

The Dark Lady
- Taint Soul mana cost from 35/45/55/65 to static 35

- Illusory Veil duration from 2/3/4/5 to 3/4/5/6


- Changed Spider Mines to not trigger on siege units

- Reworked
- Cull
* Now always manaburns
* Damage increased from 100/150/200/250 to 100/160/220/280
* Manaburn is now 7/14/21/28% on all targets hit, Fayde gains mana equal to half the mana burnt
- Burning Shadows
* Now always stuns
* Manacost lowered from 85/105/125/145 to 85/100/115/130
* Damage and stun are the same
- Scythe/Shadow Stance
* Removed
- New ability: Deep Shadows
* Target an area, summoning shadows there for 5 seconds
* Shadows slow enemies by 15/20/25/30% and increase Fayde's movespeed by 15/20/25/30% while they are inside of it
* Movespeed modifiers linger for 1 second
- Reflection
* Now has treewalking
* Now grants Fayde 1200 clearvision while stealthed by Reflection
* This sight lingers for 2 seconds after exiting stealth

- Optimized his Magnetic Surge and Discharge by removing superfluous checks & improved algorithms
- Tweaked Magnetic Surge & Discharge pushes to be more accurate
- Reduced the sound on his Polarity Swap modes by a factor of 4
- Made Discharge give assists
- Dampened Flux's & Steam Flux's walk and regular attack sounds
- Fixed tooltip on Release to show radius correctly
- Made Discharge unbind so it stops interacting with projectiles very (VERY) poorly

Forsaken Archer
- Call of the Damned Skeletons TP with FA
- Split Shot reworked to basically be ranged cleave
* Main target takes full, 2 additional targets take 14/21/28/35% damage


- Infernal Instability grants 40 Movespeed at all levels instead of 10/20/30/40
- Grapple slightly increased touch radius to 80 from 75
- Enfeeble is no longer an Attack Modifier
- Capped the charges on Enfeeble to prevent rollover
- Fixed a bug with Gauntlet Blast where it was waking people up incorrectly

- Life Void damage healed from 10/20/30/40% to 15/20/25/30%
- Added visual timer to Summon Malphas

- Inner Light from True Damage to Magic Damage
- Inner Light radius from 250 to 300

- Tower attacks may now proc Whirling Blade


- Fixed Eruption to play the animation correctly

- Matraxe now has a small cooldown after activation on it
- Quake stun duration from 1/1.5/2.0/2.5 to 1.75/2.0/2.25/2.5
- Fixed his attack animation not playing while he has Arcane Shield up (before absorbing a spell)

- Fixed his Mirage Strike illusion from spamming attack commands
- Fixed the Mirage Strike illusion playing the "ZING!" charge initial sound twice if the unit is invulnerable before the illusion gets a chance to attack

- Fixed Volatile Pod visual lasting for 1 second more than it should. 


- Cannonball stun duration from 0.75/1.25/1.75/2.25 to 1.5/1.75/2/2.25


- Tormented Soul manacost increased from 50/50/50/50 to 50/55/60/65

Pollywog Priest
- Added visual timer to Voodoo Wards

Puppet Master
- Cleaned up scripting for Puppet Show
- Fixed the Puppet Show's target from spamming attack commands every frame since it messes with pathing
- Voodoo Puppet health from 450/700/950 to 500/750/1000
- Voodoo Puppet decreased damage amp from 160/180/210 to 140/160/180
- Voodoo Puppet overkill damage is still transferred to target, but not amplified

- Fixed a mod exploit

- Vanish no longer loses 'Flurry' when Invisibility is manually disabled

- Fixed her Grapple from interacting badly with Bubbles's Take Cover

- Added a targetradius for the tooltip of Poison Spray
- Removed 10% movement slow from Toxicity
- Toxicity is no longer an attack modifer
- Toxicity's regen disable from 40/60/80/100% to 20/40/60/80%

- Demon Hands manacost increased from 75 to 80


- Mesmerize manacost reduced from 165 to 130/140/150/160

- Lightning Rod damage from 5/7/9/11% to 3/5/7/9%

- Chain Reaction manacost increased from 100/125/140/165 to 120/135/150/165
- Impalement manacost increased from 95/120/135/155 to 115/130/145/160
- Agonizing bonds damage reduced from 80/145/205/265 to 80/140/200/260
- Agonizing Bonds targets lowered from 3/5/6/7 to 3/4/5/6
- Agonizing Bonds pull radius reduced from 650 to 600

- Added a visual timer to Call of the Winter to check summon's lifetime
- Cold Shoulder is now always 600 range

- Fixed a super duper rare long range Javelin of Light bug

War Beast
- Added visual timer for his Summon Hellhounds

- Power Drain rescaled drain from 20/40/60/100 mana per second to 25/50/75/100

- Fixed the tutorial breaking the ingame shop
- Fixed the trial accounts not seeing the upgrade button

Version 2.0.29
- Added a new Alt Avatar: Winston Charmadon
- Added a new Alt Avatar: Thor Thunderbringer

- Fixed Silhouette stacking neutrals when using a homecoming stone
- Fixed the Tutorial and removed the "Shop" section of it for now

New "Simple Tooltips"
* Shorter and more concise for easy reading
* Are now default
* Old Long Tooltips can be enabled in the options menu

New UI for the Hero Picking phase
* Now with a hero's role instead of their background story
* Includes the simple tooltips for easy picking

Redesigned the Ingame Shop!
- New Features of the Shop:
* Can switch between standard categories and a filter where you can see items by what they do
* Can switch between descriptions and item only view
* New recipe-tree when left-clicking an item
* Guide system added that lets dynamic guides lead a new or experienced player!
* Guides can auto-levelup abilities of the hero you are playing
* Guides change the recommended items of a hero based on the items picked for the guide
* Guides can be voted up or down and the highest % ones are listed at the top. You can tag one as favorite or default for this hero ingame!
* Recommended items are tagged with Stars
* Added a search feature in the upper left for all items
* Opacity can be changed

- More about the shop:
* This is designed to be much easier for newer players while still retaining all of the goodies that experienced players like
* Left click to "Select" an item, which will open the build-tree in the bottom half of the shop where you can see recipe trees
* You can left click any item to make it the focus of the tree, even ones in the tree itself
* Right click any item to buy it. Right click a recipe item to pop up a box to buy all remaining components. Or click the buy all remaining button in the lower section
* Ctrl-Right click to buy just the recipe of any item (normal behavior). Same with Hotkeys.
* Expanded tooltips in the upper right

* Due to the delay of int HoN patch last week, we are patching to 2.0.30 instead of 2.0.31.