King Klout Details

King Klout is a strength initiation hero who has the ability to wreak havoc from anywhere in Newerth with the help of his entourage of goblin goons.

King Klaus

Immortal Bundle

650

View Abilities

King Truffle

Legendary Bundle

500

View Abilities

HoN Origins Comic

The Benevolent and Merciful King Klout began his epic journey as the leader of a troublesome rabble of goblin pickpockets, but he always knew he was destined for something greater.

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  • Pages 5 & 6

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  • Pages 9 & 10

  • Pages 11 & 12

  • Pages 13 & 14

Holiday Specials

Come one, come all! Merrick's is having his annual Holiday specials,
you won't want to pass up on these deals!

Event Avatars

Welcoming the arrival of the new Holiday Edition Avatars!

Andromeda

Christmas Lights Andromeda


Holiday Edition | Release Dec/14

420

3000

Blitz

Blitzen


Claim for free by completing the "Hoard the Presents" challenge.

Gladiator

Gladiclaus


Holiday Edition | Release Dec/23

420

3000

Kane

Candy Kane


Holiday Edition | Release Jan/1

420

3000

Pearl

Snowglobe Pearl


Holiday Edition

Free by complete at least 15 FoC matchs from Matchmaking from Dec/24 - Dec/27

Pebbles

Snowman Pebbles


Holiday Edition | Release Dec/25

420

3000

Ra

Bask in my Presents Ra


Holiday Edition | Release Dec/30

420

3000

Riptide

Yuletide


Holiday Edition | Release Dec/11

420

3000

Other Specials

With the season in full swing we've seen the return of a few old favorites and the arrival of some new Holiday Edition Avatars. Don't wait until next year to get your hands on these awesome avatars!

  • A Friendly Reunion
  • Gift from Sol
  • New Bundles

Reopen some LE/HE/EA/GE/PE Avatars during Dec/21 - Jan/3

These are just some of them!

  • First Bonus

    For those who log in during Dec/27 from 1400hrs - 1800hrs GMT+8, you will get 500 Silver Coins.

  • Second Bonus

    For those who complete at least 1 FoC match from Matchmaking during Dec/27 from 1400hrs - 1800hrs GMT+8, you will get Rudolph Ward For free.

  • Third Bonus

    For those who complete at least 2 FoC match from Matchmaking during Dec/27 from 1400hrs - 1800hrs GMT+8, you will get 50 Gold Coins.

  • Special Bonus

    Every players who complete at least 2 FoC match from Matchmaking will have a chance to will the following prize

    1st place 5,000GC + 50,000 SC + 8-bit set - 1 prize

    2nd place 1,000GC + 10,000 SC - 5 prize

    3rd place 500GC + 5,000 SC - 10 prize

    4th place 100GC + 1,000 SC - 50 prize

    *** The more you play the higher chance you will get the prize

    *** Only those who play at least 15 minutes on each match will be counted

  • Candy World Bundle

    Costs 1000 GC and contains Baker Balphagore, Candy Rider, Ice Cream Bombardier, and Lollipop Shaman.

  • Xmas Party Bundle

    Costs 1575 GC and contains Cosmonaut Bubbles, Bobbi Bramble, Amanda Panda, and Sally Slither.

  • Scorched Newerth Bundle

    Costs 800 GC and contains Safari Klanx, Blight Wraith, and Nuclear Winter Glacius.

  • Guardians of Newerth Bundle

    Costs 1200 GC and contains Gaia Empath, Horny Lizardon, and Axolotl Pollywog.

  • Elder Evils Bundle

    Costs 1575 GC and contains Hades Soulstealer, Hel Voodoo Jester, Ymir Ellonia, Camazotz Dampeer, El Diablo Ravenor, and Set The Dark Lady.

  • The Blind Disciples Bundle

    Costs 1575 GC and contains The Blind Prophet, Augur Kinesis, Arbinger Silhouette, Orbode Berserker, Edium Corrupted Disciple, and Omen Jeraziah.

  • The Royal Bundle

    Costs 1575 GC and contains Sylvia Ophelia, Pride Jeraziah, Crusader Jeraziah, Eclipse Moon Queen, Blood Moon Queen, and Young Maliken.

  • The King Slayer Bundle

    Costs 1575 GC and contains Septar Kane, Katana Kane, Queen Serecta, Ladybug Pestilence, Carnage Calamity, and Rhadamanthus Calamity.

  • The Santa Bundle

    Costs 1575 GC and contains Santa Baby Aluna, Santa Midas, Mali Klause, Rudy Rampage, and Eggnog Master.

  • The Holiday Bundle

    Costs 2000 GC and contains Mistletoe Succubus, Festive Pharaoh, Bramble of the Bells, Snow Queen Shiva, Winter Soldier Klanx, Jackson Frost Ellonia, and Frosty the Iceman Glacius.

Holiday Events

Hoard the Presents

Santa dropped twelve glorious presents on his flight over Newerth, can you collect them all? If you can, Blitzen will be free to claim in shop. All icons can be found in the Account Icon section of Merrick's shop.
Promotion available from 12/15 - 1/12

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  • 5
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  • 11
  • 12

Present 1

Instantly acquired after logging into HoN After patch.

Present 2

Acquired after gifting an avatar to a friend.

Present 3

Acquired by purchasing from the account icon section of the shop for 100 SC from 17th Dec - 31st Dec.

Present 4

Acquired in the 5th bag of the War Effort.

Present 5

Acquired in the 11th bag of the War Effort.

Present 6

Acquired after playing 5 games of Forest of Caldavar over the course of the patch.

Present 7

Acquired through purchasing any of the event avatars. Christmas Carol, Gladi Claus, Boulderdash Pebbles, Presents Ra, and Candy Cane.

Present 8

Acquired after playing 3 games of the Capture the Flag over the course of the patch

Present 9

Acquired after playing 5 games of Mid Wars over the course of the patch

Present 10

Acquired by purchasing from the account icon section of the shop for 100 SC from 1st Jan - 13th Jan

Present 11

Acquired through winning 5 games over the course of the patch.

Present 12

Acquired through playing 5 matches with friends over the course of the patch

HoN Events

A Few Extra Gifts

Receive Snowglobe Pearl for FREE by complete at least 15 FoC matchs from Matchmaking from Dec/24 - Dec/27

The Gift of Giving

From Dec/17 - Dec/24 you'll have the ability to gift up to 5 products this holiday season so share the love!

From Dec/25 - Dec/31 you'll have the ability to gift up another 5 products this holiday season so share the love!

Double the Presents

Avatars in Plinko Diamond & Gold chest will be doubled from 12/17 - 1/14, get those avatars you've always craved.

Deck the Halls!

The Holiday season is here and we've decked Newerth in holiday cheer. Enjoy these seasonal changes in Forests of Caldavar, Midwars, and in Merrick's shop!

Community Events

Finding a First Mate Sweepstakes

King Klout is in need of a second in command and all of his minions are fighting for the title. Vote for your favorite and you could win BIG!


Vote Here

Frosty Holiday

That glimmer you're seeing isn't snow, it's extra Silver Coins! Enjoy triple Silver Coins for every weekend and double Silver coins for every holiday from Dec/19 - Jan/10

New Year's with Newerth

Join us for the New Year! Play 1 game of HoN on New Year's Eve and New Year's Day to earn the New Year's ward for free.

Patch Notes

  • Hero Changes

  • Arachna
  • Artesia
  • Behemoth
  • Berzerker
  • Bombardier
  • Bubbles
  • Circe
  • Deadlift
  • Deadwood
  • Defiler
  • Electrician
  • Arachna

    + Arachna's Precision was simply dealing too much damage. These changes will bring the damage more in line, allowing Arachna to be less burst-centric.

    Precision
    - Minimum Bonus Attack Damage percentage dealt reduced from 10% to 5%.
    - Maximum Bonus Attack Damage percentage dealt reduced from 40/60/80/100% to 20/40/60/80%.

  • Artesia (Rework)

    + Artesia has had a problem with overlap since her inception. Her global ultimate and a playstyle that only promoted constantly pumping out damage onto a target made her similar to heroes like Bombardier or Thunderbringer. The following rework will allow Artesia to choose to be a solid damage dealer or a strong healer at a moment's notice, giving her more depth and more appeal in a wider variety of lineups.

    Arcane Missile
    - Cooldown rescaled from 5/4/3/2 seconds to 4/3.5/3/2.5 seconds.
    - Damage rescaled from 100/140/180/220 to 115/135/155/175.
    - Homing strength of missiles has been increased from 0.07 to 0.12.
    - Explosion radius increased from 150 to 200.
    - Mana cost rescaled from 90/95/100/105 to 80/90/100/110.
    - This ability now has a 2nd mode.
    - While in Healing Mode, this ability targets allies instead of enemies, healing them for 30/40/50/60 Health. Cooldown and mana cost while in this mode are cut in half.
    * More details on how to activate this mode below.

    Dance of Death
    - Reworked
    - - While channeling, you gain unit-walking and can move and use items and abilities without interrupting the channel. You are disarmed during the channel.
    - While channeling, you gain a charge of Arcane Bolts every 0.4/0.35/0.3/0.25 seconds and allows Arcane Missile to travel through creeps.
    - The channel stops if you get Stunned, Silenced, or use the ability again.
    - If you get stunned, silenced or use the ability again the channel stops.
    * 100/110/120/130 mana cost, 10 second cooldown. Cooldown starts only after the channel stops.

    Arcane Bolts
    - This ability is now available at the start. Releases no bolts until leveled up.
    - Can now be activated to switch into Healing Mode. Can be swapped back and forth between its primary mode (Damage Mode) and Healing Mode.
    - While in Healing Mode, Arcane Bolts will be fired at allies instead of enemies, healing them.
    * This changes the effects of Arcane Missile as well.
    - Increased the amount of bolts granted for each spell cast from 2 to 4.
    - Damage reduced from 25/40/55/70 to 8/12/16/20, heal is 5/7/9/11.
    - Range increased from 700 to 800.
    - Bolts release interval decreased from 0.8 seconds to 0.4 seconds.

    Essence Projection
    - After placement, the skill can now be activated again to move the Projection to a new location on an 8 second cooldown (25 mana cost).
    * Goes on a 5 second cooldown if the Projection takes damage.
    - No longer global, range reduced to 800.
    - Mana cost reduced from 200/300/400 to 150.
    - Aura Regeneration is now separate. You now only get the Mana Regeneration (20/30/40) in Damage Mode or only Health Regeneration in Healing Mode.
    - Aura radius increased from 600 to 900.
    - Cooldown reduced from 90/75/60 seconds to 60 seconds.

    Added Staff of the Master
    - Increases cast range to 5000 (both for the initial cast and the subsequent movement).

  • Behemoth

    + Behemoth has always been a staple as a support, suicide or counter initiator. The damage on Shockwave has always been a bit over the top in term of numbers, and this is just a small way of tweaking a hero that has one amazing kit.

    Shockwave
    - Damage from bonus shockwaves reduced from 35/45/55 to 25/35/45.

  • Berzerker

    + Something small to make Strength Sap slightly more appealing to assist his farm.

    Strength Sap
    - Damage to creeps increased from 20/0.5s to 25/0.5s.

  • Bombardier

    + This change is aimed at giving back Boom Dust its presence as a single target effect, while still keeping an area of effect focus.

    Boom Dust
    - Will now apply two charges to a single target if only one target is hit.

  • Bubbles

    + A nice tweak to Bubbles to allow Kelp Field to improve and maintain its effectiveness into the late game.

    Kelp Field
    - Cooldown lowered from 115/100/85 to 100/90/80 seconds.

    Added Staff of the Master:
    - Damage and stun when breaking the Kelp Field becomes Superior Magic.
    - Cooldown reduced from 100/90/80 to 60 seconds.

  • Circe

    + A very simple tweak to an ability that was under-performing.

    Entrapment
    - Immobilize duration increased from 1.5/2/2.5/3 seconds to 2/2.5/3/3.5 seconds.

  • Deadlift

    + Deadlift is a monster pusher, but currently he is also over the top in terms of hero harassment and damage. We wanted to tone down some of the things he was too good at, while allowing Resurrection to shine as one of the unique abilities in HoN.

    Death Grip
    - Channel duration reduced from 4.6 to 4.5 seconds.
    - Missile speed decreased from 700 to 600. As a result, its max travel distance was decreased from 3300 to 2800.

    Onslaught
    - Increased the target radius (creeps affected around the target) from 700 to 700/800/900/1000.
    * This change makes it so that your creeps from The Dead Shall Rise will be within range most of the time. Otherwise, your own creeps on the edge of Onslaught's cast range would not be affected.
    - Damage on creeps affected changed from "enemy creeps only deal 30% of damage" to "all units affected only deal 50% of damage against heroes."
    - Attack Speed bonus reduced from 20/50/80/110 to 0/25/50/75.

    Resurrection
    - Now revives the target with 50/60/70% of Health and Mana (decreased from 50/75/100%).
    - Heroes that die with the Death Protection state (the 30 second state which prevents them losing gold upon death) no longer leave a Gravestone.
    - Cooldown reduced from 140 to 5 seconds.
    - You can now target ally hero portraits in the top left.

  • Deadwood

    + Another realignment change after the last patch. His numbers are good and people are picking him in different lineups but the overall damage output was slightly off. This change will adjust his power level slightly, but still allows him to fulfill his staple ganker role effectively.

    Willowmaker
    - Reduced flat Physical Damage from 250/475/725 to 200/400/600.

  • Defiler

    + The new Staff of the Master effect has gone over very well and it is really allowing Defiler to shine in all brackets of play. However, the potential of the hero was too high in regards to both kill and push power. As more players figure out her new talents, we want to make sure it does not go overboard.

    Unholy Expulsion
    - Secondary activation (from Staff of the Master) cooldown increased from 6 seconds to 10 seconds.

  • Electrician (Redesign)

    + Electrician has always lacked a few tools to excel into the mid game, and without his mid game, his late game was non-existent. With this redesign of Static Grip, we wanted Electrician to be a real threat to locking someone down. This hero fits a unique niche in our game as the “purge hero”; with these changes, his baseline has improved much like what we did with Lord Salforis in the last patch.

    General
    - Intelligence growth increased from 1.3 to 1.5.

    Static Grip
    - Electrician can now act freely while Static Grip is active.
    - Static Grip is cancelled if Electrician is Stunned, Silenced, if the link state is purged from the target, or if the distance between Electrician and the target exceeds 700 units.
    - Max duration decreased from 2.5/3.25/4/4.75 seconds to 2/2.6/3.2/3.8 seconds.
    - Magic Damage adjusted from 20/40/65/80 per second to 20/40/60/80 per second.

    Electric Shield
    - Power of the shield changed from 0.5/0.6/0.8/1.33x to 0.75/0.95/1.15/1.35x of Mana spent.

    Energy Absorption
    - Mana drain increased from 3/6/9/12% to 8/10/12/14% of the target's mana pool.

    Cleansing Shock
    - Now chains to 0/1/2 additional nearby targets without the need of a Staff of the Master.
    - Staff of the Master effect removed (for now)
    - Cooldown changed from 12/8/4 seconds to 9 seconds at all levels.
    - Mana cost increased from 25 to 25/35/45.

  • Glacius
  • Hellbringer
  • Madmad
  • Midas
  • Monkey King
  • Moonqueen
  • Pestilence
  • Pollywog Priest
  • Prisoner 945
  • Pyromancer
  • Skrap
  • Glacius

    You knew it, we knew it, Chilling Presence needed a small nerf.

    Chilling Presence
    - Max mana granted reduced from 50/100/150/200 to 40/80/120/160.

  • Hellbringer

    + Hellbringer has remained on the top of the win charts for a while, and it was mainly due to the strength of Malphas. It was our firm belief that Malphas being strong and the centerpiece of Hellbringer was okay due to how easily you can counter Malphas with Nullfire Blade. Even with Nullfire Blade, Malphas was doing too much damage in most cases, so we have toned him down. We have also readjusted Hellbringer's stats to make him more level dependent until level 11.

    General
    - Base Intelligence lowered from 24 to 20.
    - Intelligence gain increased from 2.9 to 3.3.
    - Move Speed lowered from 295 to 290.
    - Base Damage increased from 42-52 to 47-57.

    Summon Malphas
    - Total Magic Damage dealt by the Damage-over-Time (DoT) portion from the initial cast reduced from 60/120/180 to 50/100/150.

    Malphas:
    - Immolate Magic Damage per second decreased from 25/50/75 to 20/40/60.
    - Burning Sword bonus Attack Speed decreased from 25/50/75 to 20/40/60.
    - Fire Bomb removed and replaced with Destruction. Passively grants Malphas 50/75/100% bonus Damage against structures.

  • Madman

    + Madman is effective in spamming spells and auto-attacks, these changes will allow Gash to be used to full effect in both spells and attacks. We also buffed the Staff of the Master effect a bit to make it a more desirable pickup.

    Gash
    - Now increases both attack and spell damage dealt to targets by Madman.
    - Is now applied before any non-DoT Damage.

    Insanity (Staff of the Master-boosted Berserk
    - Boosted by Staff of the Master
    - Non-ultimate spells are refreshed upon dying.
    - Death delay duration increased from 5 seconds to 8 seconds.
    - Killing a non-illusion enemy hero while death is delayed increases the death delay duration by 3 seconds.

  • Midas

    + This hero is great and with a little love, we pushed him to the top and is now one of the premiere suicides in our game. Now is the time to tone him down a bit and keep him on top, but allow players more time to react and take him down when needed.

    Elemental Warp
    - Cast action time increased from 400ms to 500ms.

    Transmute
    - Bonus Attack Damage reduced from 40/80/120 to 30/70/110.

  • Monkey King

    + Monkey King is a source of large joys and large frustrations. In the past, we wanted to try to keep the hero enjoyable to play but reduce a lot of his frustrations to play against. We did successfully lower some of his frustrations, but he fell off a little in the process. These changes are aimed at giving him a little more mobility in the mid game and a small boost to his farm and kill potential.

    Illusive Dash
    - Now deals 15/20/25/30 damage in addition to your Attack Damage.

    Flying Nimbus
    - Bonus Movement Speed while not taking damage increased from 10/15/20% to 10/20/30%.

  • Moon Queen

    + This is a followup buff from the previous aura change to make sure a classic hero like Moon Queen does not fall off the scene. Her ultimate can provide a lot to a team fight and even more to a 1v1 gank in the jungle. However, as players got better, they have adapted nicely to mitigating the damage of Moon Finale. An increase in the number of beams allows for more of a team fight presence and give Moon Queen an extra chance to snag a kill. The scaling on Multi-strike was unnecessary and this change will open up Moon Queen to another option in her skill build.

    Multi-Strike
    - Damage penalty per bounce lowered from 40/35/30/25 to 25% at all levels.

    Moon Finale
    - Number of beams increased from 4/7/10 to 5/8/11.
    - Number of beams when boosted by Staff of the Master increased from 4/8/12 to 5/9/13.

  • Pestilence

    + While Pestilence is a strong initiator, he provides a team much of what other initiators do. Here is a quality-of-life change for Pestilence while we look at what we can do in further patches to separate him more from other initiators, and allow him to stand apart as a hero pick.

    Flight
    - Cooldown reduced from 45 seconds to 45/40/35/30 seconds.

    Swarm
    - Backswing reduced from 0.9 seconds to 0.3 seconds.

  • Pollywog Priest

    + Pollywog Priest stands on his own as a great 1v1 hero, initiator and solo mid hero. However, his solo mid presence has fallen off and we have not seen him much in competitive play. A small quality-of-life change to Electric jolt will allow him to be slightly less level dependent, and opens him up slightly more to be played in a non-solo role.

    Electric Jolt
    - Magic Damage increased from 75/150/225/300 to 105/170/235/300.

  • Prisoner 945

    + Prisoner 945 is the king of single target restrain, and with the option of more restrain coming into Newerth, we want to make sure Prisoner will always be the go-to hero for single target Restrain.

    Shackled
    - Duration increased from 3.5/4/4.5/5 to 3/5/7/9 seconds.
    - Attacks it takes to kill lowered from 3 to 2.
    - Damage per Second lowered from 20/24/28/32 to 20 to compensate for the longer duration.
    * Total damage over the duration changed from 70/96/126/160 to 60/100/140/180.

  • Pyromancer

    + A cult classic and great all around hero for the veteran HoN player or someone just starting out. A small increase in his Dragonfire radius will allow for better setups.

    Dragonfire
    - Radius Increased from 200 to 225.

  • Skrap

    + Skrap is a newer addition to the game and we are still assessing his place in Newerth. The first thing we noticed about the hero was that the Morsel pickup just wasn't impactful enough. The hero revolves around this mechanic and it seemed like you were always shy of what you needed. The Scavenge changes will allow for more Morsels and less tediousness in gathering them. Vorax is strong and with more Morsels in the game, he will be even stronger. With the changes to towers in the last patch, we want to make sure that this hero (who is already winning a significant amount) does not become too dominant.

    Scavenge
    - Morsel consumption rate and healing rate decreased from 1 Morsel every 0.5 seconds to 1 Morsel every second.
    - Special Morsels spawn chance increased from 5 to 10%.
    - Charges granted by Special Morsels increased from 3 to 5.
    - The healing for Vorax is increased from 15/30/45/60 Health to 30/60/90/120 Health per Morsel.
    - The bonus damage for Vorax is increased from 1/1.5/2/2.5 to 2/3/4/5 per Morsel.
    - Morsel pickup radius increased from 120 to 170.

    Unleash Vorax
    - Base Attack Damage reduced from 120/150/180 to 100/120/140.
    - Vorax's base MS increased from 275 to 325.
    - Vorax now gains + 5 Movement Speed every 5 minutes.
    *This matches his Movement Speed with the lane creeps whenever they upgrade their Movement Speed every 5 minutes.

  • Slither
  • The Dark Lady
  • Tremble
  • Wildsoul
  • Slither

    + Slither's role as a Magic Damage-over-Time (DoT) hero was always outshone by heroes that have more Magic Damage burst than he does. By increasing his pushing capabilities and extending the threat of his Magic DoT spells through buffs on his Toxin Ward, Slither's DoT spells will eat away at enemy heroes if team fights drag on for a longer period of time.

    Toxin Ward
    - Charge refresh timer decreased from 5 seconds to 3 seconds.
    - Every time the ward deals damage, all of Slither's debuffs have their duration increased by 1 second on the attacked target.

  • The Dark Lady

    + A small nerf to her farm potential and her escape capabilities was made by increasing the cooldown on Charging Strikes. This will force the player to use Charging Strikes more sparingly, as she has more downtime if she uses it to close the gap between her & the target, or when escaping/farming.

    Charging Strikes
    - Cooldown increased from 15/13/11/9 seconds to 20/18/16/14 seconds.

  • Tremble (Rework)

    + Tremble has seen many changes over the years. We have tried to refocus him in an attempt to make him competitive. We have tried making Terrormounds not so frustrating to play against, but still provide Tremble with a solid play-style and advantage.

    After some long discussions with the competitors, it is our firm belief that having a hero with a double-attack is just simply too difficult to balance with items like Brutalizer and Thunderclaw. This isn't to say we cannot have an ability like this in the game - but if we did, the double-attack would be the centerpiece of the hero and will most likely be on a ranged hero. This rework to Impalers is to bring back some old school lane dominance and emphasize his play-style of attacking down one target at a time.

    Dark Swarm
    + Physical Damage per second decreased from 20/30/40/50 to 10/20/30/40.

    Terrormounds
    + Targeting mechanic changed from target position to self position.

    Impalers Reworked
    + Gain 10 bonus Attack Damage and a 10% slow per stack of Impalers to the target when auto attacking an enemy unit for 2.5 seconds.
    * Impalers can stack 1/2/3/4 times and grants 10% slow per stack (total 40%) and 10 Attack Damage (10/20/30/40).

    Hive Mind
    + Now has unitwalking at all times.

  • Wildsoul

    + We want Wildsoul to be our top jungle farmer, but by being in that role we need to make sure his other abilities aren't making him a powerhouse in all areas. He has taken a hit to Frenzy and Swipe to compensate for the high amount of farm he is receiving.

    General
    - Frenzy max charges reduced from 20 to 15
    - Swipe cooldown increased from 6 to 8 seconds

  • Item Balance

    New Items

  • Alacrity Band
  • Branded Sabre
  • Luminous Prism
  • Perpetual Cogwheel
  • Voltstone
  • Arclight Crown
  • Bloodborne Maul
  • Jade Spire
  • Soultrap
  • Alacrity Band (Component)

    Alacrity Bands were conjured by The Divine Coterie as a means to quicken their tumbling, juggling, and stage combat in order to further impress their audiences. They didn't care if the crowd was made of peasants or nobles -- they just wanted to put on an amazing show. When a half-drunk and superstitious baron accused them of witchcraft for possessing such agility and ordered them burned at the stake, the performers found another purpose for the Alacrity Bands: defending oneself and attacking one's assailant with a stunning level of speed and zeal. It was a short matter of time before the accessories were carried into battle, and the mass graves began to fill faster than ever.

    Benefits
    - 25 Attack Speed

    Cost
    - 1200g

    Purchase Location
    -Relics Shop

  • Branded Sabre (Component)

    The Branded Sabres were forged by the Mordant Paragons as a means to showcase the number of souls they had dispatched from the mortal coil. With each kill another tally is etched in the blade, a permanent testimony to the sabre's brutal efficacy.

    Benefits
    - 35 Damage

    Cost
    - 2000g

    Purchase Location
    - Weapons shop

  • Luminous Prism (Component)

    The Paragons brought many enigmatic items with them from Argentia, and the delicate and scarce Luminous Prisms are essential to even possibly comprehending the others. The glowing crystal lenses allow the holder to see the world with a fresh, unnatural amount of awareness and perception, along with a knowledge of the untapped power within all things and how to access it.

    Benefit
    - 16 Intelligence

    Cost
    - 1650g

    Purchase Location
    - Accessories Shop

  • Perpetual Cogwheel(Component)

    These ancient talismans were forged early in the age of Sol to combat the Magebanes and the powers bestowed upon them by their heretical gods. The ceaseless movement of the wheel served a dual purpose, generating the precious mystical energies drained by those miscreant, pagan sorcerers while providing a tangible symbol for the eternal power of the one true god.

    Benefits
    - 150% Mana Regeneration

    Cost
    - 1325g

    Purchase Location
    - Legendary Shop

  • Voltstone (Component)

    Lore
    Hand-sculpted and inscribed by the original Thunderbringers in their quest to harness the power of lightning, Voltstones are common enough to be extremely dangerous to everyone in Newerth. Although the exogenous bolts they channel are less potent than shamanic Chain Lightning, it still takes a firm hand to hold a crackling Voltstone while it launches raw electricity at multiple enemies.

    Overview
    + A new minor item that will be the basis for all current and future lightning-based items.

    Cost
    - 700g cost

    Benefits
    - Every 6th attack deals 55 Magic Damage to your target and two additional nearby enemies.
    - Lightning can only fire once every second.
    - Not attacking for 5 seconds will remove a charge, counting as one attack. Purchase Location
    - Legendary Shop

  • Arclight Crown (Recipe)

    Lore
    At the height of the Tooth and Nail savagery, when the Beasts fell upon Man with the goal of extinction, the Arclight Lords of Il Morg harnessed the power of the northern borealis as a final defense against the encroaching horde. Each Lord's crown served as a conduit, allowing the energy to build between them, yet this was still not enough to defeat the Thunderbringers.
    When the Arclight King was the last man standing, he shifted the sorcery of the crowns to bind his enemies with the shattering power of the borealis, but the shamans defeated him before he could strike. In the centuries since, the Thunderbringers have tried to keep the destructive crowns sequestered from mankind, but humans have a knack of finding the very things that will be their undoing.

    Overview
    This new lightning item is debuting as the premiere Attack Speed item, reigning over all others when it comes to attacking as fast as possible. The proc will only bounce to heroes, so you cannot farm with it. However, you can deal a lot of guaranteed damage to heroes during fights.

    Components + Cost
    Voltstone (700g) + Warpcleft (1800g) + Warpcleft (1800g) + Recipe (1000g) = Arclight Crown (5300g)

    Benefits
    - Passively grants 90 Attack Speed.
    - Cast Chain Lightning every 5th attack that deals 225 Magic Damage and applies a mini-slow to the target attacked.
    - Bounces to up to two enemy heroes within 600 radius. Will only bounce to heroes no matter what your main target was.
    - Not attacking for 5 seconds will remove a charge, counting as one attack.
    - Chain Lightning can only fire once every second.
    - Passive: If you are attacked (auto-attack or spell) for over 100 damage before reduction, a charge is removed.

    Purchase Location
    - Combative Shop

  • Bloodborne Maul

    Lore
    The Bloodborne Maul was devised centuries ago by the Mordant Paragons, who used twisted sorcery and brilliant craftsmanship to seal a copious amount of Malphas blood in a hollow chamber within the head of the weapon. Their intent was to create a blade that carried the destructive power of the terrifying daemons, which it does, but they discovered an added bonus: the maul cannot be swung lightly. Even the softest swing shifts the blood within, generating an unnatural momentum that builds to a crushing impact that leaves both the target and bearer wounded and weeping.

    Because of the constant warring between tribes, the bola's length is designed to wrap around a large human several times, pinning his arms long enough for warriors to close in and finish him off. In the hands of a skilled thrower, the Spiked Bola can bring whirling, agonizing death upon even the strongest combatant.

    Overview
    + We have wanted to create a strength carry-based item for a while, but never found an interesting way to do so -- until now. This item might seem underwhelming at first glance, but in testing we have seen many strength carries of old rise again with the power of the Bloodborne Maul.

    Components + Cost
    Axe of the Malphai (3200g) + Bolstering Armband (450g) + Recipe (1350g) = Bloodborne Maul (5000g)

    Benefits
    - Passively grants 45 Strength.
    - Each attack removes 2% of your current Health when you hit someone.
    - Passively adds one bonus True damage to your attacks for every 25 Health you are missing.
    * Max of + 120 True damage (3000 Health lost).

    Purchase Location
    - Combative Shop

  • Jade Spire (Recipe)

    Lore
    Only the most accomplished masters of sorcery are fit to carry a Jade Spire, both because of the high status they indicate and the amount of raw power they are capable of channeling. Amateurs and dilettantes who foolishly try to heft a Spire awaken to find themselves in hospital -- if they wake at all. But in the hands of a wise and humble expert, these scaled-down versions of the original Jade Spire temple lost somewhere beneath the Rulian Marsh can perform miracles of protection and rejuvenation for the bearer, while drawing every ounce of life from those who stand against them.

    Overview
    This item is focused on the class of heroes who are hardcore mana-based casters such as Torturer, Oogie, and Ellonia. It builds up from the new reworked Nome's Wisdom and adds on a unique active effect that is related to Symbol of Rage, but this one is strictly for casters. A powerful item that breathes life to some of our more underplayed heroes.

    Components + Cost
    Nome's Wisdom (2125g) + Acolyte's Staff (2600g) = Jade Spire (4725g)

    Benefits
    - Passively grants 30 Intelligence, 3 Magic Armor, and 100% Mana Regeneration.
    * Passive Magic Armor does not stack with other sources of Magic Armor.
    - Superior Wisdom Aura (Passive - 900 Radius)
    * + 2 Armor
    * + 2.5 Magic Armor (This DOES stack with other sources of Magic Armor.)
    * + 2 Mana Regeneration
    * 45% of mana used converted to Health (If full life, grants a shield.)
    - Jade Rift (Active)
    * + 500% Mana Regeneration
    * + 100% Magic Damage Lifesteal against heroes.
    * 45 cooldown, 4 duration, 125 Manacost

    Purchase Location
    - Supportive Shop

  • Soultrap (Recipe)

    Lore
    The Soultrap was devised by Legion engineers to capture the spirits of dead soldiers before they could be harvested by the Hellbourne, and after making the ultimate sacrifice these collected souls were released to breathe new life into the gravely wounded. But Hellbourne spies lurk even in the sacrosanct workshops of the engineers, and soon the daemons had their own name for the Soultrap: Lunchbox.

    Overview
    Early game supports and roamers rejoice! You now have a way to heal yourself as long as you continue to participate in hero kills. The Strength buildup increases your survival, while the healing sustains your presence in lane or while roaming.

    Components + Cost
    Crushing Claws (150g) + Crushing Claws (150g) + Recipe (700g) = Soultrap (1000g)

    Benefits
    - + 8 Strength
    - + 50% Mana Regeneration
    - When an enemy hero dies within 1000 radius, gain a charge.
    * Max of 2 charges.
    * Starts with 1 charge.
    - Soul's Release (Active)
    * Target an ally to heal for 360 Health over 12 seconds.
    * Costs 1 Charge.
    * Dispels on damage taken.
    * 20s cooldown, 800 cast range, 25 manacost.

    Purchase Location
    - Protective Shop

  • Spiked Bola
  • Spyglass
  • Spiked Bola (Recipe)

    Lore
    The hunter-gatherer tribes of the Savannahs have lived for centuries by outsmarting the faster, stronger, and deadlier creatures that serve as both predator and prey, and one of their finest advancements is the Spiked Bola. It can be thrown quickly enough to intercept a sprinting gazelle and hits hard enough to stun an armored rhino (though the tribespeople strongly advise against this), but it was not created just for hunting and defense.

    Because of the constant warring between tribes, the bola's length is designed to wrap around a large human several times, pinning his arms long enough for warriors to close in and finish him off. In the hands of a skilled thrower, the Spiked Bola can bring whirling, agonizing death upon even the strongest combatant.

    Overview
    + This Agility-based item adds a unique disarm effect to the game. We forsee many semi-carries picking this up to help boost their damage output while shutting down the enemy carry. Keep in mind when you use it that it does not go through Magic Immunity!

    Components + Cost
    Alacrity Band (1200g) + Dancing Blade (3200g) + Recipe (200g) = Spiked Bola (4600g)

    Benefits
    - Passively grants 30 Agility and 35 Attack Speed
    - On use, target enemy unit takes 200 Magic damage and is disarmed for 3.5 seconds.
    * 45s cooldown, 75 Manacost, 650 Range.
    * Does not go through Shrunken Head and debuff can be purged.

    Purchase Location
    - Combative Shop

  • Skyglass (Recipe)

    Lore
    Scavenged from the crumbling loopholes of Watchtower, Spyglasses once used a potent blend of metallurgy and alchemy to detect attackers while they were still in column formation, marching toward a distant battle. Defenders then used the crystal-clear scopes to deliver devastating artillery on the massed enemy. In these days of sorcery and savagery, the same Spyglasses are used by warriors to survey opposing fortifications, track enemy movement, and on a good day assassinate dozens of the fools.

    Overview
    + With the changes to Savage Mace, we wanted to make sure there was still a hard counter for evasion in the game. Spyglass does that job well, but comes at the cost of consuming an item slot that is not efficient late game. An additional use for Savage Mace is always being able to attack a building uphill, making base breaking easier. Components + Cost
    Punchdagger (500g) + Recipe (1250g) = Spyglass (1750g)

    Benefits
    - + 17 Damage
    - Scoped! (Active)
    * Grants you Truestrike for 16 seconds.
    * While the Truestrike buff is active, all enemy buildings within 900 radius are sighted and revealed.
    - 25s cooldown, 0 Manacost

    Purchase Location
    - Initiation Shop

  • Ultor's Heavy Plate
  • Ultor's Heavy Plate (Recipe)

    Lore
    Ultor was King Jeraziah's most experienced general in the war against his half-sister Ophelia and her Beast Horde, and he was first among the vanguard in that infamous clearing that ripped open into the Scar. Unhorsed and stunned by the onslaught of the Second Corruption, he was skinned alive and left for dead by Torturer. In the aftermath of the carnage, Jeraziah found the Martyrs finishing their last rites over the fading general.

    But Ultor was not done fighting. In agony, he struggled to one knee and bowed before his king, begging to live another day so he could avenge the soldiers lost to the Hellbourne. Jeraziah was moved to tears. The King himself designed a suit of armor, its materials harvested from the statues of the Five Disciples and forged by the Sacred Order, and when Ultor was sheathed in its plates he blessedly felt no pain.

    In the ensuing battle he fought like a man who could not be killed -- and indeed, he could not -- but when the squires peeled the armor off his raw flesh to cleanse his wounds the legendary general died instantly. The armor became a shrine to his courage and loyalty, and it is a rare warrior who is worthy of donning Ultor's Heavy Plate.

    Overview
    + This new armor item gives a lot of survivability with its ability to grant upwards of 95% Physical damage reduction while cleansing all debuffs off yourself. This is the single highest armor item in the game and finally the non-carries have a way to purge themselves of debuffs.

    Components + Cost
    Helm of the Victim (950g) + Platemail (1400g) + Pickled Brain (950g) + Recipe (1200g) = Ultor's Heavy Plate (4500g)

    Benefits
    - Passively grants 18 Armor.
    - Gives 3 Health Regeneration and 250 Max Mana.
    - Passively slows Attack Speed of all enemies within 900 units by 20%.
    - Stalwart (Active)
    * On use, dispels all debuffs and grants you + 100 Armor that decreases to 0 over 6 seconds.
    * 50 Manacost, 45 second cooldown.

    Purchase Location
    - Protective Shop

  • Reworked Items

    • Basic/Components
    • Recipes
    • Armor
    • Brand
    • Evasion/Truestrike
    • Lightning
    • Movespeed
  • Ioyn Stone
  • Portal Key
  • Acolyte's Staff
  • Beastheart
  • Dancing Blade
  • Glowstone
  • Homecoming Stone
  • Pickled Brain
  • Slayer
  • Steamstaff
  • Sword of the High
  • Ioyn Stone

    Overview
    + We had some great ideals when we put Ioyn Stone into the game, but sadly they turned out to be just that -- ideals. The reality of the situation is that Ioyn Stone caused a lot more frustration than it did good play, and the result was a net negative when it was (rarely) used. We decided to remove it from the game for now.

    Changes
    - Removed from the game.

  • Portal Key

    Overview
    + Portal Key has always been one of the most impactful items in the game when purchased, but it is currently being bought too quickly. We are slowing that down by a small amount while increasing the cooldown to promote it being used more as an initiation tool instead of an escape one. The Portal Key drop trick was also removed to prevent unintentional escape tricks with it.

    Changes
    - Cost increased from 2150 to 2250.
    - Cooldown increased from 14 to 15 seconds.
    - Now starts a 3s cooldown when picked up.

  • Acolyte's Staff

    Changes
    - Cost decreased from 2700 to 2600.

  • Beastheart

    Changes
    - Max Health decreased from 250 to 215.

  • Dancing Blade

    Changes
    - Cost increased from 3000 to 3200.

  • Glowstone

    Changes
    - Max Mana decreased from 150 to 120.

  • Homecoming Stone

    Changes
    - Cost decreased from 135 to 100.

  • Pickled Brain

    Changes
    - Max Mana decreased from 250 to 200.

  • Slayer

    Changes
    - Cost increased from 2200 to 2400.
    - Damage increased from 40 to 45.

  • Steamstaff

    Changes
    - Damage decreased from 12 to 10.

  • Sword of the High

    Changes
    - Damage increased from 60 to 64.

  • Warpcleft
  • Alchemist's Bones
  • Arcana
  • Assassin's Shroud
  • Astrolabe
  • Barrier Idol
  • Behemoth's Heart
  • Blood Chalice
  • Brutalizer
  • Codex
  • Elder Parasite
  • Warpcleft

    Changes
    - Price increased from 1500 to 1800.

  • Alchemist's Bones

    Overview
    + A small change to the item to tweak the buildup and use the new Attack Speed component. This is a small nerf to the buildup but opens up the opportunity to tweak it more in the future.

    Changes
    - Components reworked.
    * Now takes an Alacrity Band (1200g).
    - Recipe cost decreased from 900g to 650g; total cost from 1900g to 1850g.

  • Arcana

    Changes
    - Damage decreased from 17 to 12.
    - Mana Regeneration decreased from 75% to 50%.

  • Assassin's Shroud

    Changes
    - Recipe cost decreased from 1300g to 1200g (Total cost from 3300g to 3200g).
    - Damage decreased from 40 to 30.

  • Astrolabe

    Changes
    + Increasing the healing slightly, but in a way that doesn't buff the burst healing potential.
    - Astrolabe cooldown debuff now grants 3 Health Regeneration.
    * This means using Astrolabe heals for 200 and then heals for another 75 over 25 seconds.

  • Barrier Idol

    Overview
    + This restores the healing aura that it takes to build this item in the first place. A small buff, but one that makes sense.

    Changes
    - Now has a + 3 Health Regeneration aura with 900 range around the holder.

  • Behemoth's Heart

    Changes
    - Recipe cost decreased from 1000 to 800. - Max Health increased from 300 to 350.

  • Blood Chalice

    Changes
    - Mana Regeneration increased from 50% to 75%.

  • Brutalizer

    Overview
    + This item needed some work as it had internal synergy of Attack Speed, Attack Damage, and a percentage chance proc that also does damage. We are removing the agility to fix some of the internal synergy, while nerfing the item very slightly for agility heroes at the same time.

    Changes
    - Quickblade removed from the recipe, replaced with Branded Sabre.
    - Recipe cost decreased from 1100g to 500g; total cost from 3100g to 3500g.
    - Agility decreased from 10 to 0.
    - Damage increased from 20 to 35.

  • Codex

    Overview
    + These stats were leftover from when the item took different components to build. To compensate, we now scale the damage as the item is leveled up.

    Changes
    - 3 Strength removed.
    - 3 Agility removed.
    - Damage increased from 18 to 18/20/22/24/26 as you upgrade.

  • Elder Parasite

    Overview
    This item, mathematically, is insane and the weakness of it was counteracted by itself. We removed the Beastheart to give the item an actual downside while buffing the active effect to be very impactful when used correctly. We are also removing the Activation Modifier, as wel feel that this item no longer needs the restriction with the removal of bonus Health.

    Changes
    - Beastheart removed from the recipe, replaced with Lifetube.
    - Recipe cost increased from 400g to 625g; total cost unchanged.
    - 250 Max Health removed.
    - Now grants + 5 Health Regeneration.
    - Active Lifesteal increased from 20% to 30%.
    - No longer an Activation Modifier.
    * This means it can be used at the same time as Shrunken Head and Void Talisman.

  • Genjuro
  • Harkon's Blade
  • Hellflower
  • Helm of the Black Legion
  • Icon of the Goddess
  • Insanitarius
  • Iron Shield
  • Mock of Brilliance
  • Nome's Wisdom
  • Nullfire Blade
  • Null Stone
  • Genjuro

    Changes
    - Agility increased from 25 to 30.
    - Damage decreased from 45 to 35.

  • Harkon's Blade

    Changes
    - Recipe cost increased from 500g to 600g; total cost unchanged.
    - Damage decreased from 27 to 20.
    - Mana Regeneration decreased from 150% to 125%.
    - Attack Speed increased from 10 to 15.

  • Hellflower

    Changes
    - Damage decreased from 51 to 40.
    - Attack Speed increased from 30 to 35.
    - Mana Regeneration decreased from 225% to 200%.
    - Manacost decreased from 150 to 100.
    - Silence duration increased from 4.5 to 5 seconds.

  • Helm of the Black Legion

    Changes
    - Max Health increased from 300 to 350.

  • Icon of the Goddess

    Changes
    - Max Mana decreased from 400 to 350.
    - Health Regeneration from a nearby enemy hero dying reduced from 20 to 10
    * 300 HP heal over 15 seconds reduced to 150 HP heal over 15 seconds.
    * Mana Regeneration unchanged.

  • Insanitarius

    Changes
    - Damage decreased from 12 to 10.

  • Iron Shield

    Changes
    -- Agility increased from 6 to 8.

  • Mock of Brilliance

    Changes
    + A tweak to the item so it is useful in a wider array of situations and deals more damage to those who are not Magic Immune.
    - Attack Damage increased from 60 to 65.
    - Aura Damage type changed from Magic to True.
    * Target type is still Magic so it will not deal damage to Magic Immune units, but when it does deal damage to a unit, that damage is no longer reduced by Magic Armor.

  • Nome's Wisdom

    Overview
    + This item had no focus before, being a mix of all different stats. It has been reworked to be related to its partner: Abyssal Skull. It is now a great Magic Armor aura item that can be used to help a team that is under assault by a heavy magic damage-focused lineup.

    Changes
    - Components reworked.
    * Now takes Mystic Vestments (500g) + Ring of the Teacher (500g) + Manatube (875g).
    - Recipe cost increased from 200g to 250g; total cost from 2240g to 2125g.
    - All passive bonuses (4 Strength/Agility/Intelligence, 6 Damage) removed.
    - Now passively grants 3 Magic Armor and 100% Mana Regeneration.
    * Magic Armor does not stack with other sources of Magic Armor.
    - Aura now grants + 2 Magic Armor, + 2 Armor, + 0.75 Mana Regeneration and heals the unit for 30% of the Mana Cost of a spell the unit casts (shields them if their Health is full)
    * Aura Magic Armor DOES stack with other sources of Magic Armor.

  • Nullfire Blade

    Overview
    + This change makes it so that you no longer need to go through a weak version of Nullfire to actually get the good item you want. The item is now agility focused and still priced at the level 1 tier, as we didn't want to throw off the timings in-game.

    Overview
    - No longer upgrades.
    - Apprentice Robe removed from the recipe, replaced with Fleetfeet.
    - Recipe cost is still 700g; total cost unchanged.
    - 6 Intelligence removed.
    - Agility increased from 22 to 30.
    - Burn amount increased from 20 to 24 per attack.
    - Burn damage decreased from 100% to 60% of mana burned.
    - Nullfire Bladess active now deals 1000 damage to summoned units instead of instantly killing them.

  • Null Stone

    Overview
    + Null Stone is triggered by many items and abilities, leaving it in a strange position where it is "easily" countered since it only goes off once a fight. We went through a lot of different iterations to try to find a balance where Null Stone was both impactful but not overwhelming in a fight.

    We found the root of the problem being how long it took to refresh once Null Stone fired from a low cooldown ability, thus the refresh time of the spell block effect was lowered from 20 seconds to 16 seconds. We also reworked the components to remove stats from the item and replaced it with equivalent health and mana, keeping it as an equal defensive item for stats and a better one for blocking single target spells.

    Changes
    - Components Reworked.
    * Now a Glowstone (1200g) + Sustainer (1750g).
    - Recipe cost increased from 300g to 1200g; total cost is unchanged.
    - Passively grants 200 Max Health, 200 Max Mana, 10 Damage, 6 Health Regeneration, 150% Mana Regeneration.
    * 10 Strength, 10 Agility, and 10 Intelligence has been removed.
    - When not in cooldown, negates a single targeted spell.
    - Cooldown decreased from 20s to 16s.

  • Puzzlebox
  • Refreshing Ornament
  • Restoration Stone
  • Ring of Sorcery
  • Runed Cleaver
  • Sheepstick
  • Shieldbreaker
  • Spell Sunder
  • Spellshards
  • Stormspirit
  • Sustainer
  • Puzzlebox

    Overview
    + We did not find that much of a problem with Puzzlebox other than being able to build it too fast, but we mainly wanted to tweak some of the recipe buildups in the game to separate them from each other to prevent easy masking of builds. An example is Neophyte's Book building into 6-8 items. This makes hiding builds too easy, and we want to make sure that you have ample information to respond to item builds of your enemies.

    Changes
    - Components reworked.
    * Now takes Luminous Prism (1650g) + Bolstering Armband (450g).
    - Recipe cost decreased from 1250g to 1025g; total cost from 2700/3950/5200g to 3125/4150/5175g.
    - Intelligence from 15/20/25 to 18/22/26.
    - Strength from 9/12/15 to 11/13/15.

  • Refreshing Ornament

    Changes
    - Health Regeneration Aura increased from 2 to 3.

  • Restoration Stone

    Overview
    + This item got a lot of free damage out of nowhere, but the Intelligence and Attack Speed items it took to build got no bonus. This has been corrected.

    Changes
    - Mana Regeneration decreased from 200% to 150%.
    - Damage decreased from 41 to 20.
    - Intelligence increased from 6 to 10.
    - Attack Speed increased from 10 to 15.

  • Ring of Sorcery

    Changes
    - Max Mana decreased from 300 to 250.

  • Runed Cleaver

    Changes
    + A minor buff to the item to give melee heroes an easier time attacking spread-out neutrals.
    - Splash range increased from 225 to 275.

  • Sheepstick

    Overview
    + One of the most powerful effects in the game has always been the ability to disable someone in the way that Sheepstick does. We felt this effect was too good to be linked to a huge amount of stats. We removed the bonus stats and instead re-focused the item on intelligence and the active sheep effect.

    Changes
    - Components reworked.
    * Now takes Acolyte's Staff (2600g) + Luminous Prism (1650g) + Perpetual Cogwheel (1325g).
    - Recipe cost removed and the item now auto-assembles (Total cost from 5675g to 5575g).
    - 10 Strength and 10 Agility removed.
    - Intelligence increased from 35 to 50.
    - Transfigured effect duration increased from 3s to 3.5s.

  • Shieldbreaker

    Overview
    + This is mainly a buff to the third level of the item, giving it a secondary use as a fantastic pushing item.

    Changes
    - Damage decreased from 40/54/68 to 40/50/60.
    - Armor Reduction increased from 3/5/7 to 4/6/8.
    - Level 3 of the item now applies a stacking -1 Armor debuff to buildings and gadgets you attack.
    * Max of 8 stacks.

  • Spell Sunder

    Overview
    + Spell Sunder has always been in a very strange place as it was a relatively cheap item that gave an enormous impact in the late game. It doesn't do much if picked up early on, since heroes do not have much life yet. This was always strange and we have changed a few things to keep the focus of the item the same, but increased the price and effect, pushing it more towards that mid- or late-game point.

    Changes
    - Components reworked.
    * Now takes Glowstone (1200g) + Perpetual Cogwheel (1325g).
    - Now has a 300g recipe (Total cost from 2365g to 2825g).
    - Max Mana decreased from 250 to 200.
    - Now grants + 200 Max Health.
    - No longer gives 4 Strength, 4 Agility, or 4 Intelligence.
    - Mana Regeneration from 100% to 200%.
    - Debuff duration increased from 3s to 3.5s.
    * This is a 17% DoT damage increase.

  • Spellshards

    Changes
    - Magic Armor pierce increased from 50% to 60%. - Damage decreased from 17 to 14. - Mana Regeneration decreased from 125% to 100%.

  • Stormspirit

    Overview
    + Stormspirit was changed heavily in the past and its usage has dropped off severely due to that. We wanted to re-introduce this item as a meaningful choice for support heroes during the midgame. To that end, you can now cast it at a much further distance, but using it to save an ally now imposes a heavy penalty on them when they land.

    Overview
    - Components reworked.
    * Now takes Luminous Prism (1650g) + Manatube (875g) + Scarab (325g).
    - Recipe cost removed and the item now auto-assembles (Total cost from 3000g to 2850g).
    - Range increased from 450 to 650.
    - Movement Speed decreased from 30 to 25.
    - Still applies "Cycloned" to the target for 2 seconds.
    - Now applies "Windswept" to the target for 1 second after "Cycloned" ends.
    - Windswept: Restrained and Perplexed.

  • Sustainer

    Changes
    - Damage decreased from 10 to 4.

  • Symbol of Rage
  • Tablet of Command
  • Void Talisman
  • Whispering Helm
  • Daemonic Breastplate
  • Frostfield Plate
  • Sol's Bulwark
  • Dawnbringer
  • Frostwolf Skull
  • Grimoire of Power
  • Geometer's Bane
  • Symbol of Rage

    Changes
    - Now gives + 3 Health Regeneration.

  • Tablet of Command

    Changes
    - Max Health increased from 300 to 350

  • Void Talisman

    Changes
    - Strength, Agility, and Intelligence decreased by 1.

  • Whispering Helm

    Changes
    - Now gives + 3 Health Regeneration.
    - Damage decreased from 20 to 10.
    - Lifesteal increased from 15% to 20%.
    - Now gives dominated creeps a permanent 50 Movespeed and 1 Mana Regeneration.

  • Daemonic Breastplate

    Overview
    + This item has been arguably the best armor item in the game and has always been too efficient and powerful. We are addressing this by inheriting the switch mechanic from Sol's Bulwark, giving you a choice between a powerful offensive or defensive tool. Between this item and the new armor item (Ultor's Heavy Plate), we want it to be clear that Daemonic is the team armor item while Ultor's Heavy Plate is the personal armor item.

    Changes
    - Components reworked. * Now takes a Sol's Bulwark (1650g) + Warpcleft (1800g) + Platemail (1400g).
    - Recipe cost decreased from 1500g to 900g; total cost from 5550g to 5825g.
    - Passive Armor from 10 to 6.
    - Passive Attack Speed from 40 to 30.
    - Aura Attack Speed increased from 15 to 20.
    - Aura Armor reworked. Now, on use, swaps between Ally mode and Enemy mode.
    * Ally Mode: + 7 Armor/20 Attack Speed for allies.
    -3 Armor for enemies.
    * Enemy Mode: + 3 Armor/20 Attack Speed for allies
    . -7 Armor for enemies.

  • Frostfield Plate

    Overview
    + We mourn the loss of a classic item that has been in the game since its inception. We had to come to the harsh reality that the niche which Frostfield Plate filled was so narrow that it realistically and statistically did not exist. The purchase rate was abysmally low and kept a very unique and cool effect locked behind the steep purchase price. We opted to remove the item while moving the effect to Frostwolf Skull. See that item for details!

    Changes
    - Removed from the game.

  • Sol's Bulwark

    Overview
    + This item has always been very efficient for not only yourself, but for your team. Lowering the power level of Sol's Bulwark not only makes upgrading it into Daemonic Breastplate that much more impactful, but also makes it slightly easier to build as well.

    Changes
    - Components reworked.
    * Now takes a Ringmail (550g) + Guardian Ring (175g).
    - Recipe Cost increased from 900g to 1000g; total cost from 2000g to 1725g.
    - Passive Armor lowered from 6 to 4.
    - Aura Armor lowered from 4 to 3.

  • Dawnbringer

    Overview
    + Dawnbringer has always been a complicated item to balance. We don't want to overshadow the "big" items the brands build into, but we want it to be a meaningful choice as well. To accomplish this we have decided to make Dawnbringer the better passive stat item while the brand-based items have the powerful active effects. Players can now choose between the passive nature of Dawnbringer or the powerful fight-changing effects of Frostwolf Skull, Grimoire of Power, and Geometer's Bane.

    Overview
    - Searing DoT removed.
    - Damage increased from 12 to 15.
    - Movespeed slow per charge increased from 6% to 8%.
    - Movespeed slow max charges increased from 4 to 5.
    - Passive: when casting any spell, 40% of its Mana Cost is dealt as bonus Damage on your next attack.

  • Frostwolf Skull

    Overview
    + Frostwolf Skull has always been an outlier in the brand tree of items. It was much more expensive, gave extraordinary stat bonuses, but had no active effect. We wanted to equalize this item with its partner end-brand items (Geometer's Bane and Grimoire of Power). These changes do that by lowering its power level from passive bonuses significantly, but also lower the price by a significant amount. On top of that, the item now has a familiar active effect that slows and deals damage to everyone around you on use.

    - Glowstone removed from recipe.
    - Recipe cost increased 300g to 800g; total cost from 5800 to 5100g.
    - Strength decreased from 30 to 26.
    - Agility decreased from 20 to 10.
    - Intelligence decreased from 20 to 10.
    - Max Health (200) removed.
    - Max Mana (150) removed.
    - Melee: Attack Speed Debuff changed from -30% to -30.
    - Melee: Movespeed Slow increased from 30% to 35%.
    - Ranged: Attack Speed Debuff changed from -20% to -20.
    - New Activation: On use, releases a ring of ice that deals 100 Magic Damage to enemies within 750 radius and applies the slow (either Ranged or Melee depending on who used the item) for 4 seconds.
    * Does not grant Clearvision on use like Frostfield Plate used to.
    * 30 second cooldown, 100 Mana Cost

  • Grimoire of Power

    Overview
    + The passive damage increase has been one of the pain points in the game since it was introduced. This new version still appeals to the same heroes that would want it before but the damage increase is much more controlled. The short duration buff also rewards great timing, creating many new highs during gameplay.

    Changes
    - Searing DoT removed.
    - Mana Regeneration decreased from 4 to 3.
    - Passive 15% Damage increase removed.
    - Passive: when casting any spell, 35% of its Mana Cost is dealt as bonus Damage on your next attack.
    - New Activation: On use, increases all of your spell damage done by 20% for 6 seconds.
    * 60 second cooldown, 150 Mana Cost.

  • Geometer's Bane

    Overview
    + This is a change for the competitive players that will make them realistically dodge more spells with the Invulnerability, but still require a high level of skill and quick reaction times.

    Changes
    - Invulnerability window increased from 0.1 to 0.2 seconds.

  • Lightbrand, Frozen Light ...
  • Savage Mace
  • Wingbow
  • Charged Hammer
  • Thunderclaw
  • Assassin's Shroud
  • Dawnbringer
  • Energizer
  • Firebrand
  • Genjuro
  • Ghost Marchers
  • Lightbrand, Frozen Light, Searing Light, Dawnbringer, Grimoire of Power

    Overview
    + These items have had a farming tool on them since their inception, but it is not an effect that belongs on this type of item. To correct this mistake, we re-designed the effect to be based around the concept of giving Lightbrand items a better use for heroes who cast a lot of spells. It still has the great Mana Regeneration, so it is still effective for the strength heroes while enhancing the caster-based carries.

    Changes
    - Searing DoT removed.
    - When you cast a spell the item gets charged.
    * When charged, your next auto-attack deals a percentage of your previous spell's mana cost as bonus damage.
    - Lightbrand: 25% of Mana Cost as bonus Damage.
    - Frozen Light & Searing Light: 30% of Mana Cost as bonus Damage.
    - Grimoire: 35% of Mana Cost as bonus Damage.
    - Dawnbringer: 40% of Mana Cost as bonus Damage.

  • Savage Mace

    Overview
    + Right now, any interaction with evasion is skewed by Savage Mace. The item is so good, so efficient, and so powerful as a hard counter that it is arguably the best damage item in the game. We want to change this interaction to help Wingbow become a realistic pickup again, and also to implement more evasion-based mechanics in the future.

    To accomplish this, we simply turned off the passive Truestrike that Savage Mace provides. To activate the Truestrike, you now have to miss an attack first. Once you do, the next few attacks cannot miss. This leaves Savage Mace as a valid choice against Wingbow, but it is no longer a hard counter that completely shuts down the item.

    Changes
    - Components reworked.
    * Now takes a Slayer (2400g) + Branded Sabre (2000g).
    - 1100g recipe cost added; total cost from 5400g to 5500g.
    - Damage decreased from 88 to 80.
    - Passive Truestrike removed.
    - When you miss an attack, as long as the item is not on cooldown, your next 3 attacks cannot miss.
    * 6.5 second cooldown.

  • Wingbow

    Overview
    + These are small number adjustments to the balance and changes to the bonus for melee heroes. The old bonus to melee heroes was very strange and did not have good feedback or impact on the game. Now we can give a great bonus that is something every melee hero will want: Unitwalking and speed.

    Changes
    - Evasion increased from 30% to 33%.
    - Damage decreased from 32 to 30.
    - Melee heroes no longer reflect damage on evaded attacks; instead, they now gain 10 Movement Speed and permanent Unitwalking.
    * Item can be toggled to disable Unitwalking at will for no cost.
    * Ranged bonus is unchanged.

  • Charged Hammer

    Overview
    + We wanted to rework several aspects of this item, but sadly when we had it in testing we ran into multiple problems that were unsolvable while still keeping the item the same at its core. We decided the better route was to remove it and introduce a different lightning item we could create from the ground up.

    Changes
    - Removed from the game.

  • Thunderclaw

    Overview
    + This item was incredibly efficient for what it costs. It also filled a hard farming role, but in a way that we have found unhealthy for the game due to its pure damage output outside of farming. This rework keeps it as a farming tool that is comparable to Runed Cleaver, but for ranged heroes. It is no longer an item that will directly help you carry, but it will help your farm significantly to get you to those carry items!

    Changes
    - Components reworked. * Now takes a Voltstone (700g) + Alacrity Band (1200g) + Warhammer (1600g).
    - Recipe cost removed, now auto assembles; total cost from 2400g to 3500g.
    - Attack Speed decreased from 40 to 25.
    - Now grants + 25 Damage.
    - Every 3rd attack deals 100 Magic Damage in a 275 AOE centered on the target.
    - Not attacking for 5 seconds will remove a charge, counting as one attack.

  • Assassin's Shroud

    Changes
    - Movespeed bonus while stealthed decreased from + 20% to + 15%

  • Dawnbringer

    Changes
    - Movespeed multiplier decreased from 16% to 10%.

  • Energizer

    Changes
    - Movespeed bonus from activation re-scaled from 75 to tapering 75->0 over its 6 second duration.
    - Heroes and non-player controlled units that are affected by the activation no longer gain Unitwalking.
    * Non-hero player controlled units still get Unitwalking.

  • Firebrand

    Changes
    - Movespeed multiplier decreased from 10% to 6%.

  • Genjuro

    Changes
    - Movespeed bonus while stealthed decreased from + 25% to + 20%.

  • Ghost Marchers

    Changes
    - Movespeed bonus decreased when active from 12% to 8%.
    * Item still gives 70 Movespeed.

  • Geometer's Bane
  • Marchers
  • Plated Greaves
  • Post Haste
  • Searing Light & Frostburn
  • Steamboots
  • Striders
  • Geometer's Bane

    Changes
    - Movespeed bonus from 10% to 8%.

  • Marchers

    Changes
    - Movespeed decreased from 50 to 45.

  • Plated Greaves

    Changes
    - Movespeed decreased from 70 to 65.

  • Post Haste

    Changes
    - Recipe cost of Post Haste decreased from 1600g to 1550g.
    - Movespeed charges falloff range increased from 900 to 1000.
    - All charges removed at 775 range, increased from 600.

  • Searing Light & Frostburn

    Changes
    - Movespeed multiplier decreased from 14% to 8%.

  • Steamboots

    Changes
    - Attack Speed decreased from 25 to 20.

  • Striders

    Changes
    - Recipe cost of Striders increased from 150g to 200g.
    - Movespeed per charge from 25 to 20 (max of 100 to 80 movespeed).
    - All charges removed at 750 range, increased from 600.